Skip to content

Mark incomplete as work in progress part 2 and some extra fixes #57

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion Asset/Art/cameo_sizes.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,5 +11,5 @@ Large Portrait - 122 X 98

## General Portrait Sizes

Small Portait - 118 X 117
Small Portrait - 118 X 117
Large Portrait - 334 X 330
6 changes: 3 additions & 3 deletions Asset/GameDesign/ini/ini-linter.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ The ZeroSyntax extension pack comes with 4 main features:
This changes how VSCode displays the INI files, making it easier to read and understand the contents.

2. Formatting for INI files.
When working with older files or when expirmenting, INI files can be come messy. This feature will clean up the file
When working with older files or when experimenting, INI files can be come messy. This feature will clean up the file
and make correct indentation based on the indentation settings in VSCode.

3. Linting for INI files.
Expand All @@ -25,7 +25,7 @@ development and prevent typos.

## Installation

Instaltion is super easy, and can be done stright from the editor.
Installation is super easy, and can be done straight from the editor.
Use this link: [ZeroSyntax Pack](vscode:extension/vitexftw.zs-pack) or one of the following methods:

### Visual Studio Code
Expand All @@ -43,7 +43,7 @@ Use this link: [ZeroSyntax Pack](vscode:extension/vitexftw.zs-pack) or one of th

### Visual Studio Extension

**Comming Soon...**
**Coming Soon...**

> [!NOTE]
> You might need to reload the editor after installing the extension for it to take effect.
Expand Down
12 changes: 6 additions & 6 deletions Asset/Home.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,15 +13,15 @@ goal of this project is to provide a higher quality and more polished experience
## **Getting Started**

To get started with the project, you can submit issues or pull requests (PRs). Additionally, you can install the current
asset patch using **GeneralsModBuilder** (see the [installation guide](Installation_Instructions)),
asset patch using **GeneralsModBuilder** (see the [installation guide](installation)),
which allows you to install the patch directly into your game directory and try it out.

## **Quick Links**

- [How to Get Involved](how_to_involved)
- [Installation Instructions](Installation_Instructions)
- [List of Improvements and Fixes](List_of_Improvements)
- [FAQ](FAQ)
- [How to Get Involved](how_to_get_involved)
- [Installation Guide](installation)
- [List of Improvements and Fixes](https://github.com/TheSuperHackers/GeneralsGamePatch?tab=readme-ov-file#change-logs)
- [FAQ](faq)

## **Types of Assets, Usage, and Configuration Instructions**

Expand All @@ -35,7 +35,7 @@ This project focuses on various types of assets within *Generals: Zero Hour*. Th
and gameplay.

For a detailed list of asset types and guidelines on how to contribute or fix them, refer to
the [How to Get Involved](how_to_involved) page.
the [How to Get Involved](how_to_get_involved) page.

For detailed information on how to use and configure the different types of assets in the game, such as the behavior of
various GUI elements, control mechanics, and more, see the relevant section in the wiki navigation, such as [WND](wnd_reference),
Expand Down
6 changes: 3 additions & 3 deletions Asset/Patch/contribution.md
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ Bad:
> Fixed particle effect of USA Missile Defender

When a text refers to a faction unit, structure, upgrade or similar, then the unit should be worded without any
abbrevations and should be prefixed with the faction name. Valid faction names are USA, China, GLA, Boss, Civilian.
abbreviations and should be prefixed with the faction name. Valid faction names are USA, China, GLA, Boss, Civilian.
Subfaction names can be appended too, for example GLA Stealth.

Good:
Expand Down Expand Up @@ -104,7 +104,7 @@ The `Patch104p` word and `@keyword` are mandatory. `author` and date can be omit
| @feature | Adding something new |
| @fix | Fixing something, but is not a user facing bug |
| @performance | Improving performance |
| @refactor | Moving or rewriting code, but does not change the behaviour |
| @refactor | Moving or rewriting code, but does not change the behavior |
| @tweak | Changing some values or settings |

Block comment sample
Expand Down Expand Up @@ -153,6 +153,6 @@ appended. The rationale explains why the given change makes sense.
Every change needs to be accompanied with a yaml definition file for the change log generation. It is supposed to
contain concise information for the change. The yaml file needs to be created inside the `Patch104pZH/Design/Changes`
folder or the appropriate subfolder. There is a template.yaml file that can be used as a base. The name of the file
begins with the number of the Pull Request and a few words to summarize the essence of the change, seperated by
begins with the number of the Pull Request and a few words to summarize the essence of the change, separated by
underscores. It is possible that a new change extends an existing yaml file instead of creating a new one. In that case
a txt file with the same naming rules can be created to refer to the actual yaml file.
1 change: 1 addition & 0 deletions Asset/Patch/credits.md
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
# This page is a work in progress and is currently incomplete
1 change: 1 addition & 0 deletions Asset/Patch/faq.md
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
# This page is a work in progress and is currently incomplete
File renamed without changes.
1 change: 1 addition & 0 deletions Asset/Patch/installation.md
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
# This page is a work in progress and is currently incomplete
1 change: 1 addition & 0 deletions Asset/Patch/known_issues.md
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
# This page is a work in progress and is currently incomplete
21 changes: 10 additions & 11 deletions Asset/_Sidebar.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,14 +3,13 @@
## [Home](Home)

---
## [Patch](patch)
## Patch
- [Installation](installation)
- [Patch Notes](patch_notes)
- [How to Get Involved](how_to_involved)
- [How to Contribution](contribution)
- [Lincense](license)
- [How to Get Involved](how_to_get_involved)
- [How to Contribute](contribution)
- [License](https://github.com/TheSuperHackers/GeneralsGamePatch/blob/main/LICENSE.txt)
- [Credits](credits)
- [Changelog](changelog)
- [Changelog](https://github.com/TheSuperHackers/GeneralsGamePatch?tab=readme-ov-file#change-logs)
- [FAQ](faq)
- [Known Issues](known_issues)
- [Contact & Community](contact_community)
Expand All @@ -29,23 +28,23 @@
- BIK
- Game Design
- INI
- [INI Files](GameDesign/ini_files)
- INI Files
- [`map.ini`](map_ini)
- [ZeroSyntax VSCode Extension](ini-linter)
- SCB
- [SCB Links](scb_links)
- Maps
- [Map](map_ini)
- [`map.ini`](map_ini)
- [World Builder Links](worldbuilder_links)
- Localization
- [Localization Contribution](localization_contribution)
- [LOCA - Unit Quotes](unit_quotes.txt)
- [LOCA - Unit Quotes](https://raw.githubusercontent.com/TheSuperHackers/GeneralsWiki/refs/heads/main/Asset/Localization/unit_quotes.txt)
- [CSF Format](csf_format)

- GUI
- [WND Reference](wnd_reference)
- [Texturing](texturing)
- [WND Controls](WND_Controls)
- WND Controls
- [Default- User](wnd_controls_user)
- [Checkbox](wnd_controls_checkbox)
- [Combobox](wnd_controls_combobox)
Expand All @@ -61,6 +60,6 @@
## Tools

- FinalBIG
- Generals Mod Builder
- [Generals Mod Builder](https://github.com/TheSuperHackers/GeneralsModBuilder)

<!-- markdownlint-restore -->