bugfix(anim): Fix elapsed time of object animations #1656
+36
−7
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This change is a follow up for #1579 and fixes the elapsed time of object animations. It also adds the elapsed time for seg line again.
The deal with these updates is that they are not guaranteed to update always, but are only updated when inside world view. That is why we need to keep track of the absolute time of the last update instead of accumulating the frame time every render update.
TODO