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@xezon xezon commented Sep 29, 2025

This change is a follow up for #1579 and fixes the elapsed time of object animations. It also adds the elapsed time for seg line again.

The deal with these updates is that they are not guaranteed to update always, but are only updated when inside world view. That is why we need to keep track of the absolute time of the last update instead of accumulating the frame time every render update.

TODO

  • Replicate in Generals

@xezon xezon added Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project Rendering Is Rendering related labels Sep 29, 2025
@xezon xezon added this to the Decouple logic and rendering milestone Sep 29, 2025
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xezon commented Sep 29, 2025

Generals will fail to compile until replicated.

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Stubbjax commented Oct 1, 2025

Is it planned or expected that animations like the scaffold crane are properly scaled when fast-forwarding replays?

UNSCALED_CRANES.mp4

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xezon commented Oct 1, 2025

For sure. I have not yet made a pass on Fast Forwarding Time Scale. The feature needs to be reimplemented. The current implementation still uses the EA hacks.

@xezon xezon force-pushed the xezon/rendering-7-animation-update branch from d1de77b to d16b54a Compare October 14, 2025 17:33
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xezon commented Oct 14, 2025

Updated.

@xezon xezon force-pushed the xezon/rendering-7-animation-update branch from d16b54a to bb1e2d7 Compare October 16, 2025 18:04
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xezon commented Oct 16, 2025

Rebased.

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Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ThisProject The issue was introduced by this project, or this task is specific to this project

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Building scaffoldings don't animate until viewed

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