[GEN][ZH] Fix Memory Manager initialization issues #1236
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This change fixes Memory Manager initialization issues.
Problems identified:
ClientInstance::initialize
andCommandLine::parseCommandLineForStartup
both used 'new' allocator before the Memory Manager was initialized, in both Debug and Release. This caused the Memory Manager to actually be created twice, and trigger 1 assert on game launch and 1 assert on game quit.This is now fixed by fixing initialization ordering and preventing some allocations with 'new'.
This change also uses the
stl::malloc_allocator
that was added to the pending Pull Request #1066.TODO