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[GEN][ZH] Fix dereferencing NULL pointer 'CBScheme->m_buttonQueueImage' in ControlBarSchemeManager::preloadAssets() (#1126)
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-2
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2 files changed

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Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarScheme.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -991,7 +991,7 @@ void ControlBarSchemeManager::preloadAssets( TimeOfDay timeOfDay )
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if (CBScheme->m_rightHUDImage)
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{
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TheDisplay->preloadTextureAssets(CBScheme->m_buttonQueueImage->getFilename());
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TheDisplay->preloadTextureAssets(CBScheme->m_rightHUDImage->getFilename());
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}
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for (Int layer = 0; layer < MAX_CONTROL_BAR_SCHEME_IMAGE_LAYERS; ++layer)

GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBarScheme.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1004,7 +1004,7 @@ void ControlBarSchemeManager::preloadAssets( TimeOfDay timeOfDay )
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if (CBScheme->m_rightHUDImage)
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{
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TheDisplay->preloadTextureAssets(CBScheme->m_buttonQueueImage->getFilename());
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TheDisplay->preloadTextureAssets(CBScheme->m_rightHUDImage->getFilename());
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}
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for (Int layer = 0; layer < MAX_CONTROL_BAR_SCHEME_IMAGE_LAYERS; ++layer)

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