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[GEN][ZH] Fix CRC debug logger deleting logs when shellmap is loaded (#825)
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Generals/Code/GameEngine/Source/Common/CRCDebug.cpp

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Original file line numberDiff line numberDiff line change
@@ -120,6 +120,8 @@ extern Bool inCRCGen;
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void CRCDebugStartNewGame()
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{
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if (TheGameLogic->isInShellGame())
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return;
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if (g_saveDebugCRCPerFrame)
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{
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// Create folder for frame data, if it doesn't exist yet.

GeneralsMD/Code/GameEngine/Source/Common/CRCDebug.cpp

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -120,6 +120,8 @@ extern Bool inCRCGen;
120120

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void CRCDebugStartNewGame()
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{
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if (TheGameLogic->isInShellGame())
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return;
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if (g_saveDebugCRCPerFrame)
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{
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// Create folder for frame data, if it doesn't exist yet.

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