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[GEN] Fix wrong water color on radar (#823)
1 parent e8dd39b commit dffe08d

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2 files changed

+6
-6
lines changed
  • GeneralsMD/Code/GameEngine/Include/GameClient
  • Generals/Code/GameEngine/Include/GameClient

2 files changed

+6
-6
lines changed

Generals/Code/GameEngine/Include/GameClient/Water.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -100,9 +100,9 @@ class WaterTransparencySetting : public Overridable
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m_standingWaterColor.red = 1.0f;
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m_standingWaterColor.green = 1.0f;
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m_standingWaterColor.blue = 1.0f;
103-
m_radarColor.red = 140;
104-
m_radarColor.green = 140;
105-
m_radarColor.blue = 255;
103+
m_radarColor.red = 0.55f;
104+
m_radarColor.green = 0.55f;
105+
m_radarColor.blue = 1.0f;
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m_standingWaterTexture = "TWWater01.tga";
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m_additiveBlend = FALSE;
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GeneralsMD/Code/GameEngine/Include/GameClient/Water.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -100,9 +100,9 @@ class WaterTransparencySetting : public Overridable
100100
m_standingWaterColor.red = 1.0f;
101101
m_standingWaterColor.green = 1.0f;
102102
m_standingWaterColor.blue = 1.0f;
103-
m_radarColor.red = 140;
104-
m_radarColor.green = 140;
105-
m_radarColor.blue = 255;
103+
m_radarColor.red = 0.55f;
104+
m_radarColor.green = 0.55f;
105+
m_radarColor.blue = 1.0f;
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m_standingWaterTexture = "TWWater01.tga";
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m_additiveBlend = FALSE;
108108

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