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fix add abilities GameFeatureAction properly get ASC #366

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Apr 15, 2025
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Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
#include "DVEDataValidator.h"
#endif

#include <AbilitySystemBlueprintLibrary.h>
#include <AbilitySystemComponent.h>

#define LOCTEXT_NAMESPACE "UGBFGameFeatureAction_AddAbilities"
Expand Down Expand Up @@ -224,7 +225,7 @@ void UGBFGameFeatureAction_AddAbilities::AddActorAbilities( AActor * actor, cons
return;
}

if ( auto * ability_system_component = FindOrAddComponentForActor< UAbilitySystemComponent >( actor, abilities_entry, active_data ) )
if ( auto * ability_system_component = UAbilitySystemBlueprintLibrary::GetAbilitySystemComponent( actor ) )
{
FActorExtensions AddedExtensions;
AddedExtensions.Abilities.Reserve( abilities_entry.GrantedAbilities.Num() );
Expand Down Expand Up @@ -292,6 +293,10 @@ void UGBFGameFeatureAction_AddAbilities::AddActorAbilities( AActor * actor, cons

active_data.ActiveExtensions.Add( actor, AddedExtensions );
}
else
{
UE_LOG( LogGameFeatures, Error, TEXT( "Failed to find `AbilitySystemComponent` for given actor. `Add abilities` GameFeature Action will not be processed" ) );
}
}

void UGBFGameFeatureAction_AddAbilities::RemoveActorAbilities( AActor * actor, FPerContextData & active_data )
Expand Down