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Fixed crash in interaction ability #347

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Feb 7, 2025
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Original file line number Diff line number Diff line change
Expand Up @@ -102,14 +102,17 @@ void UGBFGameplayAbility_Interact::UpdateInteractableOptions( const TArray< UGBF
TArray< InteractableTargetInfos > target_infos;
GatherTargetInfos( target_infos, interactable_components );

typedef TMap< TWeakObjectPtr< AActor >, TWeakObjectPtr< UGBFInteractableComponent > > TActorToComponentMap;
typedef TMap< TWeakObjectPtr< AActor >, UGBFInteractableComponent * > TActorToComponentMap;

const auto fill_actor_to_component_map = [ & ]( TActorToComponentMap & map ) {
map.Reserve( InteractableTargetContexts.Num() );

for ( const auto & [ actor, context ] : InteractableTargetContexts )
{
map.Emplace( actor, context.WidgetInfosHandle.InteractableComponent );
if ( auto * component = context.WidgetInfosHandle.InteractableComponent.Get() )
{
map.Emplace( actor, component );
}
}
};

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