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EquipmentInstance attachement (#269)
Run TODO to Issue #90: Commit 5e352e6 pushed by TheEmidee
June 3, 2024 08:45 19s develop
June 3, 2024 08:45 19s
Update interaction widget display (#268)
Run TODO to Issue #89: Commit a5eafb2 pushed by TheEmidee
May 30, 2024 18:43 22s develop
May 30, 2024 18:43 22s
Abilityset blueprint functions (#267)
Run TODO to Issue #88: Commit ba2a2c3 pushed by TheEmidee
May 29, 2024 15:25 17s develop
May 29, 2024 15:25 17s
GetParentActor to GetAttachParentActor (#266)
Run TODO to Issue #87: Commit 5add034 pushed by TheEmidee
May 28, 2024 15:36 19s develop
May 28, 2024 15:36 19s
animation custom asc (#265)
Run TODO to Issue #86: Commit e97b83d pushed by TheEmidee
May 28, 2024 09:58 20s develop
May 28, 2024 09:58 20s
Use actual attached actors (#264)
Run TODO to Issue #85: Commit 2a36f2f pushed by TheEmidee
May 27, 2024 13:40 17s develop
May 27, 2024 13:40 17s
renamed savegame to settingsshared (#263)
Run TODO to Issue #84: Commit d18c867 pushed by TheEmidee
May 24, 2024 13:58 18s develop
May 24, 2024 13:58 18s
Renamed GBFSaveGame to GBFSettingsShared (#262)
Run TODO to Issue #83: Commit f441a0a pushed by TheEmidee
May 24, 2024 13:33 18s develop
May 24, 2024 13:33 18s
Created blueprint function to get the best layer out of an anim layer…
Run TODO to Issue #82: Commit a176608 pushed by TheEmidee
May 21, 2024 07:20 16s develop
May 21, 2024 07:20 16s
Split action bar (#259)
Run TODO to Issue #81: Commit 2b9c2a7 pushed by TheEmidee
May 14, 2024 09:14 18s develop
May 14, 2024 09:14 18s
Input buffer (#260)
Run TODO to Issue #80: Commit d9bb431 pushed by TheEmidee
May 13, 2024 12:20 17s develop
May 13, 2024 12:20 17s