Pokemon Go MITM Proxy - Intercepts the traffic between your Pokemon Go App and their servers, decodes the protocol and gives you a handy tool to enrich your own game experience by altering the data on the fly.
Take a look at the examples to get started. Feel happily invited to contribute more!


-
Get nodejs
-
Get protobuf >= 3
-
Clone the code to experiment with the examples! (otherwise use it as a npm package)
git clone https://github.com/rastapasta/pokemon-go-mitm-node.git && cd pokemon-go-mitm-node
npm install
- Setup the CoffeeScript interpreter
npm install -g coffee-script
- Run and quit one of the examples once to get a CA certificate generated
coffee example.logTraffic.coffee
- Copy the generated
.http-mitm-proxy/certs/ca.pemto your mobile - Add it to the "trusted certificates"
- Setup your connection to use your machine as a proxy (default port is 8081)
- Enjoy :)
PokemonGoMITM = require './lib/pokemon-go-mitm'
server = new PokemonGoMITM port: 8081
# Every throw you hit is a super-duper-curved ball -> +XP
server.addRequestHandler "CatchPokemon", (data) ->
data.normalized_reticle_size = 1.950
data.spin_modifier = 0.850
if data.hit_pokemon
data.normalized_hit_position = 1.0
data
# Replace all PokeStops with kittys!
server.addResponseHandler "FortDetails", (data) ->
data.name = "Pokemon GO MitM PoC"
data.description = "meow!"
data.image_urls = ["http://thecatapi.com/api/images/get?format=src&type=png"]
data
# Send crafted requests directly to the API as a new request - to release a pokemon as example
server.addResponseHandler "GetInventory", (data) ->
for item in data.inventory_delta.inventory_items
if item.inventory_item_data and pokemon = item.inventory_item_data.pokemon_data
server
.craftRequest "ReleasePokemon", pokemon_id: pokemon.id
.then (data) ->
if data.result is "SUCCESS"
console.log "[+] Pokemon #{pokemon.pokemon_id} got released!"
falseThanks to the awesom work done around POGOProtos, all requests and responses can be intercepted and altered on the fly by now!
- AddFortModifier
- AttackGym
- CatchPokemon
- CheckAwardedBadges
- CheckCodenameAvailable
- ClaimCodename
- CollectDailyBonus
- CollectDailyDefenderBonus
- DiskEncounter
- DownloadItemTemplates
- DownloadRemoteConfigVersion
- DownloadSettings
- Echo
- Encounter
- EncounterTutorialComplete
- EquipBadge
- EvolvePokemon
- FortDeployPokemon
- FortDetails
- FortRecallPokemon
- FortSearch
- GetAssetDigest
- GetDownloadUrls
- GetGymDetails
- GetHatchedEggs
- GetIncensePokemon
- GetInventory
- GetMapObjects
- GetPlayer
- GetPlayerProfile
- GetSuggestedCodenames
- IncenseEncounter
- LevelUpRewards
- NicknamePokemon
- PlayerUpdate
- RecycleInventoryItem
- ReleasePokemon
- SetAvatar
- SetContactSettings
- SetFavoritePokemon
- SetPlayerTeam
- StartGymBattle
- UpgradePokemon
- UseIncense
- UseItemCapture
- UseItemEggIncubator
- UseItemGym
- UseItemPotion
- UseItemRevive
- UseItemXpBoost
Enjoy! And heaps of thanks to everyone who contributed here and on slack!
