! CHATGPT GENERATED ROADMAP !
If you want to build a text editor in VLang, the best approach is to break the project into levels of difficulty so you’re not overwhelmed trying to make a “VSCode clone” right away. You’ll go from a minimal “toy” to something that actually feels usable.
- markdown renderer
- git integration
- plain text/ markdown linting
- v + v-analyzer self contained
🎯 Goal: Display text, let the user type, and quit.
- Render static text in terminal
- Use
println
orterm
module to output text.
- Use
- Basic input loop
- Capture keystrokes using
os.input()
or (better)term.read_key()
.
- Capture keystrokes using
- Quit command
- Example: Press
Esc
orCtrl+Q
to exit.
- Example: Press
Skills learned: event loop, capturing keyboard input, refreshing the screen.
🎯 Goal: Let the user insert and delete text in a single buffer.
- Store text as
[]string
(lines) or[]rune
(characters). - Implement:
- Typing characters
- Backspace
- Enter (newline)
- Redraw the buffer after every change.
- Keep track of a cursor position (x, y).
Skills learned: data structures for text storage, cursor tracking, live redraw.
🎯 Goal: Move around text with arrow keys.
- Detect arrow key escape sequences in
term.read_key()
. - Update cursor coordinates without going out of bounds.
- Implement scrolling if the file is bigger than the terminal window.
Skills learned: handling special key codes, viewport management.
🎯 Goal: Load and save text files.
- Use
os.read_file()
to open a file into your buffer. - Use
os.write_file()
to save changes. - Add “Ctrl+S” to save, “Ctrl+O” to open.
Skills learned: basic file handling, encoding considerations (UTF-8).
🎯 Goal: Make it slightly pleasant to use.
- Undo/redo (store edit history).
- Search (Ctrl+F).
- Line numbers.
- Status bar (filename, cursor pos, modified state).
Skills learned: algorithmic thinking for search/replace, small UI elements in terminal.
🎯 Goal: Move away from purely terminal-based editing.
Options:
- [ui] module in VLang (still experimental, but you can make basic windows and text boxes).
- Bind to an existing GUI toolkit like SDL2 or raylib.
- Implement your own rendering in a window using OpenGL (much harder).
Skills learned: event-driven GUIs, rendering text, mouse support.
🎯 Goal: Features that real editors have.
- Syntax highlighting (parse file by language).
- Multiple buffers/tabs.
- Auto-indentation.
- Plugins or scripting support (mini-REPL in VLang).
Skills learned: text parsing, extensible architecture, performance optimization.
- Start with terminal-based first — it teaches you buffer management and key handling without GUI headaches.
- Look at Kilo (C-based terminal editor) for inspiration; you can port concepts to VLang.
- Keep your rendering function separate from your editing logic — it’ll help when moving to GUI later.
- Avoid premature optimization; focus on features before speed.