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🧱 2D Grid-Based Turn-Based Dungeon Game (Unity)

A 2D grid-based turn-based strategy game made with Unity. Inspired by classic tactics games and dungeon crawlers, this project features:

  • Turn-based unit movement
  • A tile-based grid system
  • Combat mechanics
  • Expandable systems for enemies, items, and more

This game is in early development and intended as both a learning project and a foundation for future gameplay systems (like AI, abilities, fog of war, etc).


🔧 Built With

  • Unity 6
  • 2D Tilemap and Grid System
  • C# Scripts for turn logic and interactions

🎨 Art Credits

Pixel art assets used in this project are from the excellent Dungeon Pack by NatoMarcacini.
All visual credit goes to the original artist.


🚧 Features (In Progress)

  • Dungeon generation
  • More enemies and items
  • Bosses
  • Better and more GUI
  • More sounds, effects, etc
  • Modular, expandable architecture
  • A card system
  • And more cool features

✅ Completed Features

  • Player and enemy turn system
  • Inventory system
  • Tile-based movement
  • Attack/combat interactions
  • AP system

🤝 Contributing

Pull requests are welcome! If you'd like to help improve or expand the game:

  • Fix bugs
  • Suggest new features
  • Improve code structure
  • Contribute art/sound/UI

Any help is appreciated 🙏
Please open an issue or PR with your suggestions or improvements.


📄 License

This project is licensed under a Custom Non-Commercial License.
You are free to use, modify, and learn from the code for personal and educational purposes only.
Commercial use is strictly prohibited.

See LICENSE for full details.


📬 Contact

For feedback, ideas, or licensing inquiries, feel free to open an issue or contact me via GitHub.

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A turn-based dungeon strategy game built in Unity using a 2D grid system.

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