A 2D grid-based turn-based strategy game made with Unity. Inspired by classic tactics games and dungeon crawlers, this project features:
- Turn-based unit movement
- A tile-based grid system
- Combat mechanics
- Expandable systems for enemies, items, and more
This game is in early development and intended as both a learning project and a foundation for future gameplay systems (like AI, abilities, fog of war, etc).
- Unity 6
- 2D Tilemap and Grid System
- C# Scripts for turn logic and interactions
Pixel art assets used in this project are from the excellent Dungeon Pack by NatoMarcacini.
All visual credit goes to the original artist.
- Dungeon generation
- More enemies and items
- Bosses
- Better and more GUI
- More sounds, effects, etc
- Modular, expandable architecture
- A card system
- And more cool features
- Player and enemy turn system
- Inventory system
- Tile-based movement
- Attack/combat interactions
- AP system
Pull requests are welcome! If you'd like to help improve or expand the game:
- Fix bugs
- Suggest new features
- Improve code structure
- Contribute art/sound/UI
Any help is appreciated 🙏
Please open an issue or PR with your suggestions or improvements.
This project is licensed under a Custom Non-Commercial License.
You are free to use, modify, and learn from the code for personal and educational purposes only.
Commercial use is strictly prohibited.
See LICENSE
for full details.
For feedback, ideas, or licensing inquiries, feel free to open an issue or contact me via GitHub.