Skip to content

5.0.0

Latest

Choose a tag to compare

@Taikocuya Taikocuya released this 25 Oct 15:25

Bug

  • Fixed "PCs Alive" typo in enemy tasks
  • Fixed #sort! crash in import.rb
  • Fixed CSV template handling in enemy ship tasks
  • Fixed Osman/Kalifa and scopes
  • Fixed SCT modification detection in cache
  • Fixed condition for Gold in treasure chests
  • Fixed conditions 4 and 5 in enemy ship tasks
  • Fixed crash if image does exist in rebuildimages.rb
  • Fixed crash in "importplayableship.rb" with enabled cache
  • Fixed default precision of float instances
  • Fixed description in section buildimage.rb of README.md
  • Fixed descriptions of action/target IDs of enemy AI
  • Fixed excessively long execution time in exportenemies.rb
  • Fixed infinite waiting for active worker process when crashing
  • Fixed rounding error in single-precision floating-point numbers
  • Fixed typo in IP.BIN file verification
  • Fixed wrong IDs in enemy task cache

Improvement

  • Changed "Instr. ID" to "Task ID"
  • Changed "Last Task Type" to "Prev Task Type"
  • Changed "Nearest EC" to "Nearest PC/EC"
  • Changed "Revive With HP of 50%" to "Revive w/ HP of 50%"
  • Changed "Revive With HP..." to "Revive w/ HP..."
  • Changed CSV file names from plural to singular
  • Changed effect parameter ID and effect base from signed to unsigned
  • Changed flags from decimal to binary in CSV files
  • Changed header columns from first letter case to title case
  • Changed header columns in enemy ship tasks to numeric format
  • Changed integer type to unsigned in SCT
  • Changed name of order attributes to new format
  • Changed position of country prefixes in CSV column names
  • Changed ship effect ID from unsigned to signed
  • Changed turn, phase and condition name labels
  • Corrected "Medullizk" to "Medulizk"
  • Corrected typo in ArchiveCreator#initialize comment
  • Improved handling of enemy name translations
  • Removed "unchanged" log messages
  • Removed invalid ID exception in enemy tasks
  • Removed output of date, time and PID in standard output (CLI)
  • Renamed Hit% to State miss% in usable items
  • Renamed Party vigor to Initiative
  • Renamed enemy action parameters 20 and 21
  • Renamed enemy instruction header and * Added branch descriptions
  • Set start IDs of EXP curves and Magic EXP curves to 1
  • Shortened header columns, fields and commands
  • Split configuration files into separate files
  • Summarized languages with new #hdr method in voc.rb
  • Updated action parameters in enemy tasks
  • Updated branches ("PC Distance", "Has Not Regenerate?", "ECs Alive")
  • Updated branches in enemytask.csv, "Frost Worm" and "Rem. Pos. States"
  • Updated configuration files for buildimage.rb

New Feature

  • Added Base Agile increase in characters
  • Added Base Defense inc., Base MagDef inc. and Base Quick inc.
  • Added CFG.gameroot_dir attribute for filtering game directories
  • Added CREDITS.md
  • Added Danger in ECs/PCs and updated branches in enemytask.csv
  • Added E3 prototype
  • Added EXP boosts
  • Added GCRebuilder
  • Added GD-ROM Explorer
  • Added Gender in character class
  • Added IOError exception if game directory is invalid
  • Added MAXSP Growth, SP Growth and Dodge% Growth in playable ships
  • Added PC 1st Strike% and EC 1st Strike% in accessories
  • Added Round, Turn and Duration in enemy ship tasks
  • Added Ruby for Windows
  • Added S-Move attack in swashbucklers
  • Added V0.800 prototype
  • Added V0.830 prototype
  • Added V0.840 prototype
  • Added a command line tool for checking game roots
  • Added conditions in enemy ship tasks
  • Added default library file alx.rb
  • Added effect parameter ID and effect base in enemy skills
  • Added enemy task conditions
  • Added location in treasure chests
  • Added map scripts
  • Added movement flags
  • Added new buildimage.rb with Dreamcast and Gamecube support
  • Added new cache, root and worker process engine
  • Added new shared memory cache for entry data
  • Added party member management and shop calling in script tasks
  • Added placeholder states in characters and enemies
  • Added scope sizes
  • Added state infliction and state resistance in enemy skills
  • Added subdirectory support for build directory
  • Added swashbuckler ratings
  • Added translation of [] by “” characters
  • Added validation for some invalid weapon effects
  • Added weapon effect probabilities
  • Added weapon effects
  • Added width and precision in integer and floating point properties

Download Skies of Arcadia Legends Examiner