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      5.0.0  
   
 
  
  
        
  
  
                    
  
      
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        Bug 
Fixed "PCs Alive" typo in enemy tasks 
Fixed #sort! crash in import.rb 
Fixed CSV template handling in enemy ship tasks 
Fixed Osman/Kalifa and scopes 
Fixed SCT modification detection in cache 
Fixed condition for Gold in treasure chests 
Fixed conditions 4 and 5 in enemy ship tasks 
Fixed crash if image does exist in rebuildimages.rb 
Fixed crash in "importplayableship.rb" with enabled cache 
Fixed default precision of float instances 
Fixed description in section buildimage.rb of README.md 
Fixed descriptions of action/target IDs of enemy AI 
Fixed excessively long execution time in exportenemies.rb 
Fixed infinite waiting for active worker process when crashing 
Fixed rounding error in single-precision floating-point numbers 
Fixed typo in IP.BIN file verification 
Fixed wrong IDs in enemy task cache 
 
Improvement 
Changed "Instr. ID" to "Task ID" 
Changed "Last Task Type" to "Prev Task Type" 
Changed "Nearest EC" to "Nearest PC/EC" 
Changed "Revive With HP of 50%" to "Revive w/ HP of 50%" 
Changed "Revive With HP..." to "Revive w/ HP..." 
Changed CSV file names from plural to singular 
Changed effect parameter ID and effect base from signed to unsigned 
Changed flags from decimal to binary in CSV files 
Changed header columns from first letter case to title case 
Changed header columns in enemy ship tasks to numeric format 
Changed integer type to unsigned in SCT 
Changed name of order attributes to new format 
Changed position of country prefixes in CSV column names 
Changed ship effect ID from unsigned to signed 
Changed turn, phase and condition name labels 
Corrected "Medullizk" to "Medulizk" 
Corrected typo in ArchiveCreator#initialize comment 
Improved handling of enemy name translations 
Removed "unchanged" log messages 
Removed invalid ID exception in enemy tasks 
Removed output of date, time and PID in standard output (CLI) 
Renamed Hit% to State miss% in usable items 
Renamed Party vigor to Initiative 
Renamed enemy action parameters 20 and 21 
Renamed enemy instruction header and * Added branch descriptions 
Set start IDs of EXP curves and Magic EXP curves to 1 
Shortened header columns, fields and commands 
Split configuration files into separate files 
Summarized languages with new #hdr method in voc.rb 
Updated action parameters in enemy tasks 
Updated branches ("PC Distance", "Has Not Regenerate?", "ECs Alive") 
Updated branches in enemytask.csv, "Frost Worm" and "Rem. Pos. States" 
Updated configuration files for buildimage.rb 
 
New Feature 
Added Base Agile increase in characters 
Added Base Defense inc., Base MagDef inc. and Base Quick inc. 
Added CFG.gameroot_dir attribute for filtering game directories 
Added CREDITS.md 
Added Danger in ECs/PCs and updated branches in enemytask.csv 
Added E3 prototype 
Added EXP boosts 
Added GCRebuilder 
Added GD-ROM Explorer 
Added Gender in character class 
Added IOError exception if game directory is invalid 
Added MAXSP Growth, SP Growth and Dodge% Growth in playable ships 
Added PC 1st Strike% and EC 1st Strike% in accessories 
Added Round, Turn and Duration in enemy ship tasks 
Added Ruby for Windows 
Added S-Move attack in swashbucklers 
Added V0.800 prototype 
Added V0.830 prototype 
Added V0.840 prototype 
Added a command line tool for checking game roots 
Added conditions in enemy ship tasks 
Added default library file alx.rb 
Added effect parameter ID and effect base in enemy skills 
Added enemy task conditions 
Added location in treasure chests 
Added map scripts 
Added movement flags 
Added new buildimage.rb with Dreamcast and Gamecube support 
Added new cache, root and worker process engine 
Added new shared memory cache for entry data 
Added party member management and shop calling in script tasks 
Added placeholder states in characters and enemies 
Added scope sizes 
Added state infliction and state resistance in enemy skills 
Added subdirectory support for build directory 
Added swashbuckler ratings 
Added translation of [] by “” characters 
Added validation for some invalid weapon effects 
Added weapon effect probabilities 
Added weapon effects 
Added width and precision in integer and floating point properties 
 
 
 
  
  
 
   
 
     
   
   
          
     
  
    
     
 
    
      
     
 
     
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