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LegalAllで歩などの不成が生成されないバグを修正 #45

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22 changes: 11 additions & 11 deletions cppshogi/generateMoves.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -503,22 +503,22 @@ namespace {
// 王手が掛かっていないときの指し手生成
// これには、玉が相手駒の利きのある地点に移動する自殺手と、pin されている駒を動かす自殺手を含む。
// ここで生成した手は pseudo legal
template <Color US> struct GenerateMoves<NonEvasion, US> {
template <Color US, bool ALL> struct GenerateMoves<NonEvasion, US, ALL> {
/*FORCE_INLINE*/ ExtMove* operator () (ExtMove* moveList, const Position& pos) {
Bitboard target = pos.emptyBB();

moveList = generateDropMoves<US>(moveList, pos, target);
target |= pos.bbOf(oppositeColor(US));
const Square ksq = pos.kingSquare(oppositeColor(US));

moveList = GeneratePieceMoves<NonEvasion, Pawn , US, false>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, Lance , US, false>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, Knight , US, false>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, Silver , US, false>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, Bishop , US, false>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, Rook , US, false>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, GoldHorseDragon, US, false>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, King , US, false>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, Pawn , US, ALL>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, Lance , US, ALL>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, Knight , US, ALL>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, Silver , US, ALL>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, Bishop , US, ALL>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, Rook , US, ALL>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, GoldHorseDragon, US, ALL>()(moveList, pos, target, ksq);
moveList = GeneratePieceMoves<NonEvasion, King , US, ALL>()(moveList, pos, target, ksq);

return moveList;
}
Expand All @@ -533,7 +533,7 @@ namespace {
const Bitboard pinned = pos.pinnedBB();

moveList = pos.inCheck() ?
GenerateMoves<Evasion, US>()(moveList, pos) : GenerateMoves<NonEvasion, US>()(moveList, pos);
GenerateMoves<Evasion, US, false>()(moveList, pos) : GenerateMoves<NonEvasion, US, false>()(moveList, pos);

// 玉の移動による自殺手と、pinされている駒の移動による自殺手を削除
while (curr != moveList) {
Expand All @@ -555,7 +555,7 @@ namespace {
const Bitboard pinned = pos.pinnedBB();

moveList = pos.inCheck() ?
GenerateMoves<Evasion, US, true>()(moveList, pos) : GenerateMoves<NonEvasion, US>()(moveList, pos);
GenerateMoves<Evasion, US, true>()(moveList, pos) : GenerateMoves<NonEvasion, US, true>()(moveList, pos);

// 玉の移動による自殺手と、pinされている駒の移動による自殺手を削除
while (curr != moveList) {
Expand Down