TheLast3D is a first-person horror game prototype developed with Unity 6, designed specifically for mobile. Inspired by Outlast, the game focuses on immersive horror and stealth mechanics in a dark, abandoned facility.
Players must explore the eerie environment, avoid hostile enemies, and uncover what happened inside. With no weapons to defend yourself, stealth and observation are key to survival. The game features interactive objects, simple AI behavior, blood effects, and a checkpoint-based saving system.
This is a non-commercial project created for learning and experimentation with 3D horror game development. It remains in prototype phase and may include minor bugs.
🔗 Play Now on Itch.io
And there’s still more to discover – take a look around in-game!
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- 👣 First-person controller with immersive movement
- 👀 Enemy avoidance instead of direct combat
- 🧠 Enemy AI: patrols, chases, and attacks the player
- 🩸 Health system: player loses health when hit by enemies
- 🩸 Blood effects for feedback and horror atmosphere
- 🔐 Interactable objects: chests, padlocks, doors
- 💾 Checkpoint-based save/load system
- 🔊 Audio system: voice, ambient, sound effects, music
- 🧭 Minimal UI for interaction prompts and feedback
- Engine: Unity 6
- Language: C#
- Rendering: Universal Render Pipeline (URP)
- Version Control: Git & GitHub
Assets/Scripts/
: All gameplay code (Player, Enemy, Interaction, SoundManager, etc.)Assets/Prefabs/
: Reusable prefabs (enemy, items, etc.)Assets/Scenes/
: Game scenes (prototype levels)Assets/Others/
: UI, audio, effects, and other resources
- Game Design, Programming, UI, Level Design: Nguyen Van Tri
- Assets Used:
This project includes free 3D models, sound effects, music, and UI elements from community-based and open-source platforms.
These are used only for educational, non-commercial purposes.
→ Full acknowledgments are included in the project folder.
Thanks to the Outlast-inspired creators and the game dev community!
This is an early-stage prototype and has many areas for improvement:
- Audio system is still basic due to limited sources
- Enemy AI and level design are under development
- No full combat system or inventory yet
- Needs further polish, optimization, and UX tuning
I'm still learning and working to improve. Any feedback is welcome!
I'm a Computer Science student with a passion for game development.
This project is part of my journey to master Unity and C#.
Even though it's just the beginning, I'm proud of what I've made so far — and I'm excited to grow from here.