A React-based web application showcasing interactive 3D graphics using Three.js. This project demonstrates the integration of modern web technologies with real-time 3D rendering to create an engaging user interface.
This project is intentionally focused on demonstrating technical capabilities in browser-based 3D graphics rather than presenting a polished, production-ready application. Specifically, it showcases:
- Implementation of custom Three.js scenes and components
- Real-time 3D rendering with particle systems
- Basic GLSL shader programming
- Integration of 3D graphics with React
- Performance optimization techniques for complex 3D scenes
The current styling, UI/UX, and overall polish are intentionally minimal, as the primary goal is to demonstrate the technical implementation of browser-based 3D graphics created purely through code, without relying on pre-built 3D models or external 3D modeling software.
- Enhanced UI/UX design
- Responsive design optimization
- Additional interactive features
- Performance optimization for mobile devices
- Accessibility improvements
This project serves as a technical demonstration and starting point for more refined implementations.
- Interactive Earth model with day/night cycle visualization
- Dynamic particle system with 8,000+ particles using instanced rendering
- Custom glass-like panels with hover effects and dynamic lighting
- Smooth orbital camera controls for immersive navigation
- Built with React 18 and Three.js
- React Three Fiber for declarative 3D scene management
- Basic GLSL shader implementation for Earth day/night cycle
- Efficient particle rendering using instanced meshes
- State management with Zustand
- Optimized particle system using instanced geometry
- Efficient render management with useFrame and useMemo
- Smooth animations and transitions
- Mobile-responsive 3D rendering
- React 18
- TypeScript
- Three.js / React Three Fiber
- @react-three/drei for 3D utilities
- @react-three/postprocessing for visual effects
- Custom implementation of floating panel system
- Interactive particle systems with orbital and field effects
- Basic shader programming for Earth visualization
- Responsive 3D scene management
- Integration of 2D UI elements in 3D space
This project serves as a demonstration of 3D web graphics capabilities using React and Three.js, showcasing practical implementation of real-time 3D rendering in a web browser.