Warning
Not widely tested, possibly unstable. Backup your worlds before if you don't want to lose them!
Polar is a world format very similar to Slime, with the same advantages:
- Small file sizes
- Single file world
- Immutable (Worlds do not save until explicitly requested)
- Store worlds wherever (Whether as a file or in a database)
Polar is also a single plugin without requiring classloaders or a Paper fork
Polar was originally developed for Minestom, see the Minestom loader here
Permission nodes are simply polarpaper.<subcommand>
, for example: polarpaper.info
for /polar info
Remember to add polarpaper
to your depend list in plugin.yml.
depend:
- polarpaper
Add to Gradle:
repositories {
maven("https://repo.minehub.live/releases")
}
dependencies {
compileOnly("live.minehub:polarpaper:<latest version>")
}
Get the PolarWorld
that a player is in
PolarWorld polarWorld = PolarWorld.fromWorld(player.getWorld());
// (returns null if the world is not from PolarPaper)
Load a polar world
// Manually
Path path = Path.of("path/to/world.polar");
String worldName = path.getFileName().toString().split("\\.polar")[0];
byte[] bytes;
try {
// This example shows reading a world from a file, however
// as long as you can read and write a byte array, you can read it
// from wherever you want - including databases like mysql and redis!
bytes = Files.readAllBytes(path);
} catch (IOException e) {
throw new RuntimeException(e);
}
PolarWorld polarWorld = PolarReader.read(bytes);
Polar.loadWorld(polarWorld, worldName);
// or by using config
Polar.loadWorldConfigSource("gamingworld", null, null);
Save a polar world
// Manually
World bukkitWorld = player.getWorld();
PolarWorld polarWorld = PolarWorld.fromWorld(bukkitWorld);
PolarGenerator polarGenerator = PolarGenerator.fromWorld(bukkitWorld);
if (polarWorld == null) return;
// save to file
Path savePath = Path.of("./epic/world.polar")
Polar.saveWorld(bukkitWorld, polarWorld, polarGenerator, savePath) // update the chunks and save to file
// or custom location
Polar.updateWorld(bukkitWorld, polarWorld, polarGenerator, ChunkSelector.all(), 0, 0) // update the chunks
byte[] bytes = PolarWriter.write(polarWorld); // save the bytes somewhere
// or automatically using config (same as /polar save)
Polar.saveWorldConfigSource("gamingworld", null, null);
To be used starting from this point, does not include older releases.
<mc version>.<our version>
for example 1.21.4.1