A top-down 2D adventure game written in C++. I started this project because I wanted to learn C++ and because everyone talks about how fast C++ is (yes, it is very fast). The scope of the project grew immensely and I left it unfinished back in 2018 to work on other projects. In 2020 I revisited the project, and was surprised to realize it was a hopeless mess--my coding skills had really improved since then, and I decided to just give it another try from scratch rather than trying to fix this project. The new project is here.
This article on my blog explains my goals for this game and shows some video clips from it. I don't have instructions on how to compile the project, but they can be reverse-engineered from the (probably-not-functional) Makefile.