3.2.0
AsyncJob
will now instantly fail if not connected to Steam.- This is technically a breaking change if you relied on this behaviour.
- Added support for zstd compressed depot chunks.
- Added a dependency on
ZstdSharp.Port
.
- Added a dependency on
- Added an
GetAuthTicketForWebApi
- Added an argument to pass extra args to
WebAPI.CallProtobufAsync<TResponse, TRequest>()
- Updated Steam protobufs.