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Atlas-Unity-Virtual-Reality


UnityC#

All projects were managed and developed by me Jackie


This repository contains many projects from my Fourth trimester of AR/VR development specialization. Within this repository are many projects I worked on strengthing my understanding and skills in developing within Unity in the virtual world. Below are some projects I'm really proud of from this repo.


Repository Overview

  1. With this project 360-video I learn about using render textures to allow a 360 video. I also got my feet wet with VR UI functions and how to implement them. This is a tropical-styled VR experience that really makes you want to head for the closest beach!

  2. With this project accessibility I learned much about gaze functions for the VR world. I took a deeper look into making VR accessible to people with a diverse range of needs, making VR enjoyable and usable for people with various abilities.

  3. With this project physics-interaction I learned how to make VR experiences feel more like reality with realistic physics of all kinds of objects. This project is set up like a showroom to provide fun and exciting examples of how the player can interact with objects. From two-handed sword-wielding to a domino effect, this Open Sky Room interaction is a lot of fun. (The banner is an actual screenshot of my game 🤓)



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