Releases: SobranDM/foundryvtt-wwn
Releases · SobranDM/foundryvtt-wwn
v1.5.0-beta9
Fixed party sheet for v13.
v1.5.0-beta8
- Changed damage/healing buttons on attacks to be more explicit and fixed the damage function.
v1.5.0-beta7
New in 1.5.0-beta7
Note: Updated for v13. No attempt was made to maintain compatibility with v12.
- This may still work with v12 but there's no guarantee. Use at your own risk.
- All testing efforts were done in v13's Dark mode. The sheet was never designed with v13's theming in mind and it turned out to be pretty difficult to attempt to add it this late in the game. Light mode will probably work fine but don't be surprised if there are small visual issues here and there.
Known Issue
- Rerolling an individual rerolls all combatants.
- If two groups ends up with the same initiative value, all combatants will display with decimals. This is a janky workaround to prevent groups with identical initiatives from ending up mixed in the tracker. Doing it the "right" way proved more trouble than it was worth.
Changes
- Added SRD class content, including Deluxe and Atlas classes. Shoutout to pandaniel and Zi-SH on the Discord for their help doing data entry on this one.
- Clicking a save button on a chat card has been vastly improved.
- Now opens a dialog asking for a universal modifier and has individual modifier overrides for each selected token.
- Rolls all saves at once and outputs a single chat card containing the results.
- Fixed Alert 1 not providing a group bonus when Alert combatant's initiative is not the highest within the group.
- Updating the initiative of one member of a group should update the initiative of all members.
- Initiative rolls are now grouped into a single chat card instead of spamming the chat.
v1.5.0-beta6
- Fixed combat skill level 0 counting as unskilled.
- Added missing Healer art, Final Repose.
v1.5.0-beta5
- Fixed group init not adding modifiers.
- Fixed drag and drop edge case introduced by containers.
- If PC is missing attack skill, attack now defaults to unskilled instead of failing.
Known Issues:
- Initiative chat results don't show the little dice graphics. Needs a second pass to make fancy schmancy.
v1.5.0-beta4.3
- Fixed error with PC attacks.
- Fixed faction initiative.
- Factions always use individual initiative regardless of system setting.
- Known issue: faction initiative rolls not displaying in chat correctly.
v1.5.0-beta4.2
Fixed faction attack and partially fixed initiative.
v1.5.0-beta4.1
Fixed bug with treasure containers.
v1.5.0-beta4
New in 1.5.0-beta4
- Further sorted Assets compendium into required rating folders.
- Fixed up the chat display of initiative rolls for both individual and group initiative.
- Fixed issue where combat would hang if multiple combatants were deleted from the canvas mid-combat, if initiative type was set to group.
- Added container items.
- If a container is equipped or stowed, all items inside are considered stowed.
- If a container is neither equipped or stowed, all items inside are neither equipped nor stowed.
- This should easily allow for things like dropping backpacks to move more quickly, track things stowed at a home base, and so on.
- Only ordinary items may be containers, but they may be of treasure or personal type if desired.
- There is no logic checking to see if a treasure bag contains only treasure items, so if you throw an item in a treasure bag and your treasure value doesn't go up... that's probably why.
- Ordinary items, weapons, and armor may all be placed in bags. Things like foci and spells shouldn't allow that, though I'm not sure how you would even make that happen.
- Drag an item to somewhere else on the sheet (even another non-bag item) to remove it from the container.
v1.5.0-beta3
New in 1.5.0-beta3
- Fixed some more compendium errors.
- Great Armor AC.
- War Shirt cost.
- Plate Armor cost.
- Purge Ailment had a beta description. Updated to final.
- Hurlant Bolt weight.
- Backpack, boots, all clothing: weight (with weightless when worn).
- Great Club cost.
- Firewood weight.
- Faction sheet changes.
- Changed order of attributes to match book: Cunning, Forces, Wealth.
- Changed order of assets to match book: Cunning, Forces, Wealth.
- Assets are sorted alphabetically, with bases of influence at the top.
- Allow asset location to be edited from the asset tab of faction sheet.
- Fixed an error with monster saves.
- This was caused by an ill-advised "optimization" that had ramifications I didn't foresee. To ensure that all monsters in compendiums are fixed, this is a breaking change. Namely, if you had any characters or monsters that used the "Base Save" in Tweaks to modify their saving throws, you will have to redo the change using the "Universal Save Mod", also located in Tweaks.