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4 changes: 2 additions & 2 deletions src/backend/renderer/damage/shaper.rs
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ impl<const MIN_TILE_SIDE: i32> DamageShaper<MIN_TILE_SIDE> {
in_damage
.iter()
.fold((i32::MAX, i32::MAX, i32::MIN, i32::MIN, i32::MIN), |acc, rect| {
let area = rect.size.w * rect.size.h;
let area = rect.size.w.saturating_mul(rect.size.h);
(
acc.0.min(rect.loc.x),
acc.1.min(rect.loc.y),
Expand All @@ -81,7 +81,7 @@ impl<const MIN_TILE_SIDE: i32> DamageShaper<MIN_TILE_SIDE> {
let damage_bbox = Rectangle::<i32, Physical>::new((x_min, y_min).into(), (bbox_w, bbox_h).into());

// Damage the current bounding box when there's a damage rect covering near all the area.
if max_damage_area as f32 / (damage_bbox.size.w * damage_bbox.size.h) as f32
if max_damage_area as f32 / (damage_bbox.size.w.saturating_mul(damage_bbox.size.h)) as f32
> MAX_DAMAGE_TO_DAMAGE_BBOX_RATIO
{
self.out_damage.push(damage_bbox);
Expand Down