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Configuration
| Option | Default |
|---|---|
| debug | 0 |
| require-path | true |
| require-line-of-sight | true |
| only-nerf-hostiles | true |
| allow-projectile-damage | true |
| skeletons-can-damage-creepers | true |
| withers-can-damage-entities | true |
| modification-type | "BOTH" |
| max-distance | 15 |
| max-blacklisted-damage-percent | 75 |
whitelisted-mobs:
#- SILVERFISH
blacklisted-mobs:
#- ZOMBIE
blacklisted-damage-types:
- BLOCK_EXPLOSION
- CONTACT
- CRAMMING
- DRAGON_BREATH
- DROWNING
- DRYOUT
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- FREEZE
- HOT_FLOOR
- LAVA
- LIGHTNING
- SUFFOCATION
- SUICIDE
whitelisted-spawn-reasons:
- CUSTOM
blacklisted-spawn-reasons:
#- SPAWNER
blacklisted-below:
- MAGMA_BLOCK
- HONEY_BLOCK
- LAVA
blacklisted-in:
- LAVA
- BUBBLE_COLUMN
- HONEY_BLOCK
integer, 0-4. It is reccomended to keep this set to 0 unless you are asked to turn it on for, well, debugging. It will majorly flood your console.
This option controls whether you want the rules for damage to apply universally, or only to hostile mobs.
Here, choose what type of modification to mob drops you would like. If you want to only cut out drops, but keep EXP, do DROPS, if you only want to cut out EXP, do EXP, and so on
This option controls whether a mob must have a valid way to get to a player or not. This prevents mobs in a 1x1 space from being counted as valid damage
This requires a mob to be able to see a player in order to be counted as valid damage
This can be set to false to disable players from being able to use a bow as valid damage
This is an option to allow skeleton damage to creepers specifically, as this is required for discs in vanilla
This is an option to allow withers to damage other mobs, as this is required for wither roses in vanilla
This is the max distance allowed between the player and mob for damage to be counted as valid, only really applies when a bow is used
Threshold of disallowed damage that can be done to a mob before it's marked to be nerfed
Here, you can put any mobs you would like to whitelist to bypass these rules. If you want endermen to still drop everything while all other hostile mobs are nerfed, this is the spot to list them. Use entities from This list
Here, you can put any mobs you would like to blacklist, so that they are always nerfed. If you want endermen to never drop anything, ever, list them here. Use entities from This list
Specific damage types that should be blacklisted. Useful for preventing getting mobs to a super low level before fighting them. Damage causes can be found Here
Spawn reasons that should not be nerfed- useful if you have an arena-type plugin that you don't want this plugin to interfere with. Spawn reason types can be found here
Spawn reasons that should always be nerfed- useful if you want all mobs spawned from spawners or spawn eggs to never drop anything. Spawn reason types can be found here
Blocks that a mob should not be allowed to be standing on, while taking damage. Use material types from here
Blocks a mob should not be allowed to be inside of while taking damage. Use material types from here