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Configuration

Rhythmic (Illo) edited this page Oct 26, 2022 · 9 revisions

Updated v0.2.0-beta

Defaults

Option Default
debug 0
require-path true
require-line-of-sight true
only-nerf-hostiles true
allow-projectile-damage true
skeletons-can-damage-creepers true
withers-can-damage-entities true
modification-type "BOTH"
max-distance 15
max-blacklisted-damage-percent 75
whitelisted-mobs:
#- SILVERFISH
blacklisted-mobs:
#- ZOMBIE
blacklisted-damage-types:
- BLOCK_EXPLOSION
- CONTACT
- CRAMMING
- DRAGON_BREATH
- DROWNING
- DRYOUT
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- FREEZE
- HOT_FLOOR
- LAVA
- LIGHTNING
- SUFFOCATION
- SUICIDE
whitelisted-spawn-reasons:
- CUSTOM
blacklisted-spawn-reasons:
#- SPAWNER
blacklisted-below:
- MAGMA_BLOCK
- HONEY_BLOCK
- LAVA
blacklisted-in:
- LAVA
- BUBBLE_COLUMN
- HONEY_BLOCK

Explanations

debug

integer, 0-4. It is reccomended to keep this set to 0 unless you are asked to turn it on for, well, debugging. It will majorly flood your console.

only-nerf-hostiles

This option controls whether you want the rules for damage to apply universally, or only to hostile mobs.

modification-type

Here, choose what type of modification to mob drops you would like. If you want to only cut out drops, but keep EXP, do DROPS, if you only want to cut out EXP, do EXP, and so on

require-path

This option controls whether a mob must have a valid way to get to a player or not. This prevents mobs in a 1x1 space from being counted as valid damage

require-line-of-sight

This requires a mob to be able to see a player in order to be counted as valid damage

allow-projectile-damage

This can be set to false to disable players from being able to use a bow as valid damage

skeletons-can-damage-creepers

This is an option to allow skeleton damage to creepers specifically, as this is required for discs in vanilla

withers-can-damage-entities

This is an option to allow withers to damage other mobs, as this is required for wither roses in vanilla

max-distance

This is the max distance allowed between the player and mob for damage to be counted as valid, only really applies when a bow is used

max-blacklisted-damage-percent

Threshold of disallowed damage that can be done to a mob before it's marked to be nerfed

whitelisted-mobs

Here, you can put any mobs you would like to whitelist to bypass these rules. If you want endermen to still drop everything while all other hostile mobs are nerfed, this is the spot to list them. Use entities from This list

blacklisted-mobs

Here, you can put any mobs you would like to blacklist, so that they are always nerfed. If you want endermen to never drop anything, ever, list them here. Use entities from This list

blacklisted-damage-types

Specific damage types that should be blacklisted. Useful for preventing getting mobs to a super low level before fighting them. Damage causes can be found Here

whitelisted-spawn-reasons

Spawn reasons that should not be nerfed- useful if you have an arena-type plugin that you don't want this plugin to interfere with. Spawn reason types can be found here

blacklisted-spawn-reasons

Spawn reasons that should always be nerfed- useful if you want all mobs spawned from spawners or spawn eggs to never drop anything. Spawn reason types can be found here

blacklisted-below

Blocks that a mob should not be allowed to be standing on, while taking damage. Use material types from here

blacklisted-in

Blocks a mob should not be allowed to be inside of while taking damage. Use material types from here