You've trained for this in every RPG guild, debated system mechanics until 3AM, and dreamed of worlds where effort equals growth. SILKGUILD is your quest log made real:
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Build your party (Guilds)
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Stack achievement badges (literally)
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Turn theorycrafting into reality (Bounty Board)
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No microtransactions (we actually mean it)
This is the open-source utopia you meme'd about. Time to respawn IRL.
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No Backtracking on AGPLv3
Every line committed inherits this license. -
Skill ≠ Consumption
Progress requires creation/verification, not video-watching. -
Human-Scale Discovery
Maximum 3 levels of nested guilds. No algorithmic feeds. -
First Conquoror Rule
The first to develop a new feature gets to name it.
git clone https://github.com/silkguild/core.git
tree
.
├── LICENSE
├── README.md
└── design_notes/
├── skill_graph_proposal.md
└── guild_governance.md
Tonight's Build Target
- Skill graph schema (RDF/SPARQL foundation)
- Minimum viable guild contract (Rust prototype)
- First test: 3 users cross-verifying a Python skill badge
2025 demands:
- Post-AI-collapse needs for human-verified skills
- Game studios seeking player-owned ecosystems (see: Project Nyx)
- Open-source maintainer crisis requiring sustainable pathways
Layer | 2025 Choices | Battle-Tested By |
---|---|---|
Core Logic | Rust + WASM | Discord bots, NEAR protocol |
Frontend | Svelte + MDsveX | Obsidian community plugins |
Identity | UCAN delegates | Farcaster, Bluesky |
Storage | IPFS + Lit protocol | Radicle, Helium |
Table updates weekly as we implement components
Q1: Protocol Foundations
- Guild smart contracts (ERC-7511 draft standard)
- Skill verification primitives
- Decentralized moderation tools
Q2: First Implementations
- Open-source dev guild instance
- Community translation interface
- Retro gaming preservation DAO
Q3: Network Effects
- Guild reputation bridges
- Skill-to-contract job matching
- Physical guild meetup protocols
Documentation First
All features require:
- Threat model analysis
- 3 adversarial test cases
Earn Your Tools
First 100 contributors get:
- Physical achievement cards (PCB design)
- Git sign-off privileges after 5 merged PRs
No Benevolent Dictators
Leadership rotates weekly via guild consensus
Why start now?
- AI saturation demands human-verified skills
- Game studios need player-owned economies (ask us about Project Nyx)
- Web2 upskilling platforms are collapsing
How to track progress?
- Nightly build logs in
/devlog
- Git commit timestamps tell the real story
Can I use this commercially?
Yes, if you:
- Publish modified source
- Share 10% revenue with guild treasury
- No NFT/Token sales (constitution §4)
This isn't nostalgia. It's infrastructure for the next era of collaborative work. The license binds us; the code liberates.