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SILKGUILD

SILKGUILD Logo

**Community-Owned Skill Development** *An open architecture for collaborative learning systems* *February 2nd 2025 - Day Zero*

🎮 Gamers, 📚 Nerds, 🎌 Weebs---This is Your Isekai Moment

You've trained for this in every RPG guild, debated system mechanics until 3AM, and dreamed of worlds where effort equals growth. SILKGUILD is your quest log made real:

  • Build your party (Guilds)

  • Stack achievement badges (literally)

  • Turn theorycrafting into reality (Bounty Board)

  • No microtransactions (we actually mean it)

This is the open-source utopia you meme'd about. Time to respawn IRL.


Core Constraints

  1. No Backtracking on AGPLv3
    Every line committed inherits this license.

  2. Skill ≠ Consumption
    Progress requires creation/verification, not video-watching.

  3. Human-Scale Discovery
    Maximum 3 levels of nested guilds. No algorithmic feeds.

  4. First Conquoror Rule
    The first to develop a new feature gets to name it.


Current State

git clone https://github.com/silkguild/core.git
tree
.
├── LICENSE
├── README.md
└── design_notes/
    ├── skill_graph_proposal.md
    └── guild_governance.md

Tonight's Build Target

  • Skill graph schema (RDF/SPARQL foundation)
  • Minimum viable guild contract (Rust prototype)
  • First test: 3 users cross-verifying a Python skill badge

Why This Year?

2025 demands:

  • Post-AI-collapse needs for human-verified skills
  • Game studios seeking player-owned ecosystems (see: Project Nyx)
  • Open-source maintainer crisis requiring sustainable pathways

Stack Strategy

Layer 2025 Choices Battle-Tested By
Core Logic Rust + WASM Discord bots, NEAR protocol
Frontend Svelte + MDsveX Obsidian community plugins
Identity UCAN delegates Farcaster, Bluesky
Storage IPFS + Lit protocol Radicle, Helium

Table updates weekly as we implement components


2025 Roadmap

Q1: Protocol Foundations

  • Guild smart contracts (ERC-7511 draft standard)
  • Skill verification primitives
  • Decentralized moderation tools

Q2: First Implementations

  • Open-source dev guild instance
  • Community translation interface
  • Retro gaming preservation DAO

Q3: Network Effects

  • Guild reputation bridges
  • Skill-to-contract job matching
  • Physical guild meetup protocols

Contribution Matrix

Documentation First
All features require:

  • Threat model analysis
  • 3 adversarial test cases

Earn Your Tools
First 100 contributors get:

  • Physical achievement cards (PCB design)
  • Git sign-off privileges after 5 merged PRs

No Benevolent Dictators
Leadership rotates weekly via guild consensus


2025 FAQ

Why start now?

  • AI saturation demands human-verified skills
  • Game studios need player-owned economies (ask us about Project Nyx)
  • Web2 upskilling platforms are collapsing

How to track progress?

  • Nightly build logs in /devlog
  • Git commit timestamps tell the real story

Can I use this commercially?

Yes, if you:

  • Publish modified source
  • Share 10% revenue with guild treasury
  • No NFT/Token sales (constitution §4)

This isn't nostalgia. It's infrastructure for the next era of collaborative work. The license binds us; the code liberates.

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Learn, Collaborate, Earn – Open-Source Skill Adventures

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