A custom Game-Engine being developed in Vulkan C++
- Open CMake GUI.
- Set the source code path to the root of this repository.
- Set the build directory (e.g.:
build/
) — this is where the solution will be generated. - Click "Configure":
- Choose your preferred generator, e.g., Visual Studio 17 2022.
- Optionally select the architecture, e.g., x64.
- Click "Generate".
- Open the generated
.sln
file in the build folder with Visual Studio.
# From the root of the project
mkdir build
cd build
# Generate Visual Studio solution (adjust generator name as needed)
cmake .. -G "Visual Studio 17 2022" -A x64
# Optional: build the solution using CMake
cmake --build . --config Release