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0.7.0

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@dreamsyntax dreamsyntax released this 12 Jun 21:55
· 1 commit to master since this release
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Requirement:

  • Using the -net8 releases requires .NET 8 Desktop Runtime
  • Using the -self-contained requires no external dependencies (at the cost of the program being bigger on your drive)
  • Both have the same functionality.

The release trailer for SHC2024 is here:
https://youtu.be/qKBKPF2EQ00

A video walk through of how to use the program can be found here:
https://youtu.be/ETZkTbGE8IA

Using SET Randomization requires setting Dolphin MEM1 to 64MB mode! Be aware of this if you choose to use SET Randomization, otherwise your game will crash on level load.

How to Interpret the Route Menu (Story Mode -> Pause In-Stage -> Y Button):

  • Seeing a Dark Mission going to Digital Circuit can mean Digital Circuit, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Normal Mission going to Glyphic Canyon can mean Glyphic Canyon, a Boss Stage, Westopolis, Last Way, or the end of route.
  • Seeing a Hero Mission going to Lethal Highway can mean Lethal Highway, a Boss Stage, Westopolis, Last Way, or the end of route.
  • All other cases reflect the actual mission you will progress to, though the possibility exists of a single boss in between the progression.

What's Changed

  • Splines: Update HPP Spline implementation & unrestrict levels by @dreamsyntax in #22
  • EnemyRando: Prevent mountable black hawk bound to searchlight LinkIDs by @dreamsyntax in #23
  • Feature: Pseudo-Randomized Cream & Cheese + Treasure Hunt Mode by @dreamsyntax in #24
  • Lots of dependency upgrades (mainly Avalonia related)
  • Linux DPI now plays nice on Wayland with any scaling options too

Full Changelog: 0.6.1...0.7.0