0.6.0 - Level Tracker, Bugfixes
Requirement:
- Using the -net8 releases requires .NET 8 Desktop Runtime
- Using the -self-contained requires no external dependencies (at the cost of the program being bigger on your drive)
- Both have the same functionality.
A video walk through of how to use the program can be found here:
https://youtu.be/ETZkTbGE8IA
Using SET Randomization requires setting Dolphin MEM1 to 64MB mode! Be aware of this if you choose to use SET Randomization, otherwise your game will crash on level load.
A Warning about Reloaded <= 1.1
If you use the "Random Partners" option, you may be unable to complete certain missions. To fix this issue, download the 'missing_events_reloaded_based_roms' and merge these into your extracted game's events
folder. It can be done before or after your randomization.
How to Interpret the Route Menu (Story Mode -> Pause In-Stage -> Y Button):
- Seeing a Dark Mission going to Digital Circuit can mean Digital Circuit, a Boss Stage, Westopolis, Last Way, or the end of route.
- Seeing a Normal Mission going to Glyphic Canyon can mean Glyphic Canyon, a Boss Stage, Westopolis, Last Way, or the end of route.
- Seeing a Hero Mission going to Lethal Highway can mean Lethal Highway, a Boss Stage, Westopolis, Last Way, or the end of route.
- All other cases reflect the actual mission you will progress to, though the possibility exists of a single boss in between the progression.
What's changed
- Level Tracker Tab - Allows you to visually draft your route
- Chart Generation Adjustments
- Eggman Partner Bugfix on Sky Troops - If Randomizing Partner affinities it was impossible to roll a Hero Partner for this stage before
- Avalonia Upgrade
- PRS_RS Upgrade - Future proofing a potential edge case where the .ones would not save properly
- Note: Linux binary re-released on 2024-04-03, renaming the binary to remove .Desktop since it caused KDE to deadlock
Full Changelog: 0.5.0...0.6.0