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Releases: ShadowTheHedgehogHacking/2P-Reloaded

v2.5 / 20th Anniversary Edition

04 Sep 01:56
d64dc88

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Celebrating the 20th Anniversary of Shadow the Hedgehog, 2P-Reloaded, v2.5 is now released!
This is a combination of 2P-ShdTH v2.5 and Shadow the Hedgehog: Reloaded v1.2.

Looking to play the original game with the 2P Mod instead of Shadow the Hedgehog: Reloaded? Head over to 2P-ShdTH instead of here.

Gamebanana Page:

https://gamebanana.com/mods/618179

How to Setup:

https://youtu.be/4-jSywtdRQk

Please note, this patch applies to Shadow Reloaded v1.2 WIDESCREEN, not the original game.
Even if you are planning to make a Original Aspect ROM instead of Widescreen, you must first create a Shadow Reloaded v1.2 WIDESCREEN ROM, then apply this patch to it.

See the README (also included in the download) or watch the video tutorial above.

Expected Patch Results (v2.5)

PATCH CRC32 Hash SHA-1 Hash
64M-WIDESCREEN 2e4dfe13 d49b6efa1bd3c8a8fa4b1cc53ebc6ee0ed2998e6
CONSOLE-WIDESCREEN 5c9694ef e9c07bc47a601b9a17ac7b612baa8e1770993bc2
64M 0cc8b037 f77a1c7d4b4159733c36615284396f18c53579be
CONSOLE be5313a4 d03bc407b8ad55798ffd8dc572d050f83e24a4f8

v1.0b - 2023-11-27

28 Nov 02:22

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v1.0b - 2023-11-27 Pre-release
Pre-release
  • May not work on Nintendont / official hardware yet (untested)
  • Dolphin SD Texture restoration not yet available, but you can use the 2P-ShdTH restoration pack which will restore most non-reloaded textures.
  • Fixes the space gadget bug, fixes the MTP swap code (Sonic / Omega etc...), syncs to current v2.3 2P-ShdTH changes
  • Adds some additional gecko codes (Invuln tweak, skip events, etc...)

Full Changelog: https://github.com/ShadowTheHedgehogHacking/2P-Reloaded/commits/v1.0b

v1.0a - 2023-03-11

11 Mar 19:29

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v1.0a - 2023-03-11 Pre-release
Pre-release

Brief Testing build.
May not work on Nintendont / official hardware yet.
Dolphin SD Texture restoration not yet available, but you can use the 2P-ShdTH restoration pack which will restore most non-reloaded textures.

Missing features from Reloaded:

  • Melee Revamp

Bugs found:

  • P2 can't move in Space Gadget
    -- Temp solution: Have P1 get to checkpoint 1, then jump off to respawn. Both players will respawn and then the issue goes away.

The rest have been ported for this build to be controller independent such as:
L to Force JumpDash
A/B to control speeds in electric circuit splines
Holdable Slide

Full Changelog: https://github.com/ShadowTheHedgehogHacking/2P-Reloaded/commits/v1.0a