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Blend2D on Wayland

To build a program, run ./Compiler.sh To run a program, you must be at "Build" directory, then run "Output.elf"

Dependencies

wayland wayland-protocols clang blend2d

Questions answered

What's with the structure of code?

This was initially the starting point exclusively for NieboUI, my work-in-progress interface library, but after all the pain of trying to mix Wayland and Blend2D, i couldn't resist but publish the template, so that everyone did not have the same pain i had.

Why did you made your own compiler script?

Because i find creating them easier than making CMake's or Makefiles.

Windows support?

No.

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Draw Blend2D Graphics directly!

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