Proiect realizat pentru disciplina "Metode de dezvoltare software" din cadrul Facultatii de Matematica si Informatica, Universitatea Bucuresti.
Dancau Sebastian
Geamanu Andreea
Scobiola Radu
Castle Quest is an action-adventure game in which the player must explore the chambers of an abandoned castle and overcome the challenges that await him.
- As a player, I want an entertaining game so that I can enjoy my free time and relax.
- As a player, I want multiple character choices so that I can choose my favourite character.
- As a player, I want a user-friendly interface so that I can easily understand and navigate through the game menu and game levels.
- As a player, I want a game with branching decision-based story so that I can play the game multiple times without getting bored.
- As a player, I want challenging levels so that I don't get bored.
- As a player, I want different game difficulty options so that I can adjust it to my ability to play the game.
- As a player, I want different sound options so that I can change the volume of music/effect sound/ambient sound to my own liking.
- As a player, I want an achievement section so that I can view my progress.
- As a player, I want a statistics section so that I can view additional information about my gameplay.
- As a player, I want simple game rules so that I can easily understand how to play it.
Pentru crearea jocului am utilizat Unity Build Tool
Proiectul respecta majoritatea standardelor precizate aici: code standards
- consistenta
- denumirea claselor PascalCase, iar denumirea atributelor camelCase
- indentare, spatiere
- folosim [Serializable] pentru a putea modifica valoarea atributelor din inspector
- folosim un Singleton pentru a avea instanta jucatorului
https://app.clickup.com/18340530/v/b/6-180578787-2?pr=48355655
https://github.com/ScobiolaRadu/MDS/commit/774003ab28e82ea5e8a57581c7c48da6402ab51f