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map_gen_settings values
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charts/factorio-server-charts/values.yaml

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@@ -305,8 +305,6 @@ rcon:
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# rcon port
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port: 30100
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## @param map_gen_settings.terrain_segmentation The inverse of water scale in the map generator GUI
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## @param map_gen_settings.water The equivalent to water coverage in the map generator GUI
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## @param map_gen_settings.width Map width in tiles; 0 means infinite
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## @param map_gen_settings.height Map height in tiles; 0 means infinite
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## @param map_gen_settings.starting_area Multiplier for biter free zone radius
@@ -322,12 +320,6 @@ rcon:
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## @extra map_gen_settings.starting_points [array] List of starting points for the map
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## @param map_gen_settings.seed Map RNG Seed
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map_gen_settings:
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# The inverse of water scale in the map generator GUI.
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terrain_segmentation: 1
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# The equivalent to water coverage in the map generator GUI. Higher coverage means
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# more water in larger oceans.
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# Water level = 10 * log2(this value)
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water: 1
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# Width and height of map, in tiles; 0 means infinite
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width: 0
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# Width and height of map, in tiles; 0 means infinite
@@ -336,6 +328,9 @@ map_gen_settings:
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starting_area: 1
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peaceful_mode: false
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autoplace_controls: {}
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# water:
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# frequency: 1
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# size: 1
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# coal:
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# frequency: 1
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# size: 1
@@ -363,11 +358,9 @@ map_gen_settings:
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# trees:
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# frequency: 1
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# size: 1
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# richness: 1
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# enemy-base:
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# frequency: 1
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# size: 1
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# richness: 1
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cliff_settings:
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# Name of the cliff prototype
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name: cliff
@@ -380,18 +373,17 @@ map_gen_settings:
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richness: 1
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# Overrides for property value generators (map type)
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# Leave elevation blank to get normal terrain.
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# Use ''elevation'': ''0_16-elevation'' to reproduce terrain from 0.16.
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# Use ''elevation'': ''0_17-island'' to get an island.
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# Use 'elevation': 'elevation_island' to get an island.
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# Moisture and terrain type are also controlled via this.
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# "control-setting:moisture:frequency:multiplier is the inverse of the moisture scale in the map generator GUI."
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# "control-setting:moisture:bias is the moisture bias in the map generator GUI."
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# "control-setting:aux:frequency:multiplier is the inverse of the terrain type scale in the map generator GUI."
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# "control-setting:aux:bias is the teraain type bias in the map generator GUI."
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# "control:moisture:frequency is the inverse of the moisture scale in the map generator GUI."
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# "control:moisture:bias is the moisture bias in the map generator GUI."
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# "control:aux:frequency is the inverse of the terrain type scale in the map generator GUI."
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# "control:aux:bias is the teraain type bias in the map generator GUI."
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property_expression_names:
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control-setting:moisture:frequency:multiplier: '1'
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control-setting:moisture:bias: '0'
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control-setting:aux:frequency:multiplier: '1'
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control-setting:aux:bias: '0'
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control:moisture:frequency: '1'
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control:moisture:bias: '0'
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control:aux:frequency: '1'
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control:aux:bias: '0'
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starting_points:
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- "x": 0
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"y": 0

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