@@ -305,8 +305,6 @@ rcon:
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# rcon port
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port : 30100
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- # # @param map_gen_settings.terrain_segmentation The inverse of water scale in the map generator GUI
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- # # @param map_gen_settings.water The equivalent to water coverage in the map generator GUI
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# # @param map_gen_settings.width Map width in tiles; 0 means infinite
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# # @param map_gen_settings.height Map height in tiles; 0 means infinite
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# # @param map_gen_settings.starting_area Multiplier for biter free zone radius
@@ -322,12 +320,6 @@ rcon:
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# # @extra map_gen_settings.starting_points [array] List of starting points for the map
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# # @param map_gen_settings.seed Map RNG Seed
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map_gen_settings :
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- # The inverse of water scale in the map generator GUI.
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- terrain_segmentation : 1
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- # The equivalent to water coverage in the map generator GUI. Higher coverage means
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- # more water in larger oceans.
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- # Water level = 10 * log2(this value)
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- water : 1
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# Width and height of map, in tiles; 0 means infinite
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width : 0
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# Width and height of map, in tiles; 0 means infinite
@@ -336,6 +328,9 @@ map_gen_settings:
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starting_area : 1
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peaceful_mode : false
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autoplace_controls : {}
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+ # water:
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+ # frequency: 1
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+ # size: 1
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# coal:
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# frequency: 1
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# size: 1
@@ -363,11 +358,9 @@ map_gen_settings:
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# trees:
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# frequency: 1
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# size: 1
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- # richness: 1
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# enemy-base:
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# frequency: 1
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# size: 1
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- # richness: 1
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cliff_settings :
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# Name of the cliff prototype
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name : cliff
@@ -380,18 +373,17 @@ map_gen_settings:
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richness : 1
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# Overrides for property value generators (map type)
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# Leave elevation blank to get normal terrain.
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- # Use ''elevation'': ''0_16-elevation'' to reproduce terrain from 0.16.
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- # Use ''elevation'': ''0_17-island'' to get an island.
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+ # Use 'elevation': 'elevation_island' to get an island.
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# Moisture and terrain type are also controlled via this.
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- # "control-setting :moisture:frequency:multiplier is the inverse of the moisture scale in the map generator GUI."
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- # "control-setting :moisture:bias is the moisture bias in the map generator GUI."
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- # "control-setting :aux:frequency:multiplier is the inverse of the terrain type scale in the map generator GUI."
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- # "control-setting :aux:bias is the teraain type bias in the map generator GUI."
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+ # "control:moisture:frequency is the inverse of the moisture scale in the map generator GUI."
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+ # "control:moisture:bias is the moisture bias in the map generator GUI."
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+ # "control:aux:frequency is the inverse of the terrain type scale in the map generator GUI."
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+ # "control:aux:bias is the teraain type bias in the map generator GUI."
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property_expression_names :
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- control-setting :moisture:frequency:multiplier : ' 1'
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- control-setting :moisture:bias : ' 0'
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- control-setting :aux:frequency:multiplier : ' 1'
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- control-setting :aux:bias : ' 0'
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+ control:moisture:frequency : ' 1'
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+ control:moisture:bias : ' 0'
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+ control:aux:frequency : ' 1'
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+ control:aux:bias : ' 0'
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starting_points :
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- " x " : 0
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" y " : 0
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