Skip to content

Commit 5d87a0e

Browse files
committed
server_settings values
1 parent 98d5b4c commit 5d87a0e

File tree

1 file changed

+7
-0
lines changed

1 file changed

+7
-0
lines changed

charts/factorio-server-charts/values.yaml

Lines changed: 7 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -214,9 +214,11 @@ serverPassword:
214214
## @param server_settings.autosave_slots Server autosave slots, it is cycled through when the server autosaves
215215
## @param server_settings.afk_autokick_interval How many minutes must pass before someone is kicked when doing nothing, 0 for never
216216
## @param server_settings.auto_pause Whether the server should be paused when no players are present
217+
## @param server_settings.auto_pause_when_players_connect Whether should the server be paused when someone is connecting to the server.
217218
## @param server_settings.only_admins_can_pause_the_game Specifies if anyone can pause or only admins
218219
## @param server_settings.autosave_only_on_server Whether autosaves should be performed only on the server or also on all connected clients. Default is true
219220
## @param server_settings.non_blocking_saving Highly experimental feature, enable only at your own risk
221+
## @param server_settings.max_heartbeats_per_second Network tick rate. Maximum rate game updates packets are sent at before bundling them together. Minimum value is 6, maximum value is 240.
220222
## @param server_settings.minimum_segment_size Minimum network messages segment size
221223
## @param server_settings.minimum_segment_size_peer_count Minimum network messages segment count
222224
## @param server_settings.maximum_segment_size Maximum network messages segment size
@@ -258,6 +260,8 @@ server_settings:
258260
afk_autokick_interval: 0
259261
# Whether should the server be paused when no players are present.
260262
auto_pause: true
263+
# Whether should the server be paused when someone is connecting to the server.
264+
auto_pause_when_players_connect: false
261265
# specifies if anyone can pause or only admins
262266
only_admins_can_pause_the_game: true
263267
# Whether autosaves should be saved only on server or also on all connected clients. Default is true.
@@ -267,6 +271,9 @@ server_settings:
267271
# autosave. Autosaving on connected Windows clients will be disabled regardless of
268272
# autosave_only_on_server option.
269273
non_blocking_saving: false
274+
# Network tick rate. Maximum rate game updates packets are sent at before bundling them together.
275+
# Minimum value is 6, maximum value is 240.
276+
max_heartbeats_per_second: 60
270277
# Long network messages are split into segments that are sent
271278
# over multiple ticks. Their size depends on the number of peers currently connected.
272279
# Increasing the segment size will increase upload bandwidth requirement for the server

0 commit comments

Comments
 (0)