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## @extra map_settings.pollution.enabled Enable pollution. Check values.yaml to know what pollution values you can override
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## @skip map_settings.enemy_evolution
@@ -409,10 +409,11 @@ map_gen_settings:
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## @param map_settings.max_failed_behavior_count If a behavior fails this many times, the enemy (or enemy group) is destroyed. This solves biters stuck within their own base.
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map_settings:
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difficulty_settings:
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-
recipe_difficulty: 0
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-
technology_difficulty: 0
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technology_price_multiplier: 1
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-
research_queue_setting: after-victory
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+
spoil_time_modifier: 1
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asteroids:
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max_ray_portals_expanded_per_tick: 100
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spawning_rate: 1
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pollution:
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enabled: true
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# these are values for 60 ticks (1 simulated second)
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