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Random Hero + Random Hire Unit + war 2.03 #523
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add Random Hire Unit -- But unit pool logic was not used |
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Note : not test the use of resurrection symbols or triggers to obtain new hero
But it can indeed run .. At least in standard battles
As development progresses
I have introduced many non-standard features
such as the original Fountain of Power
now the random hero
the blockage fix you just merged (the first item may be discarded, in fact, in non-standard maps, hero exclusive items will be placed in the first grid)
My branch has already supported Corrupt Moon Well
Not to mention my branch and teleportation effects...
And I hope you can achieve non-standard hero learning skill support in the future
maybe need to rewrite the declaration to emphasize the standardization of the WE data