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Random Hero + Random Hire Unit + war 2.03 #523

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@jzy-chitong56 jzy-chitong56 commented Apr 25, 2025

  • Random Hero , you can open Random Hero on room , than real human player can use this
  • Random mercenaries
  • if Random Hero , no need first build ALTAR
  • Fix UD upgrade attack and defense
  • Support 2.0.2a
  • (detool) Disable Debug add TraceN

Note : not test the use of resurrection symbols or triggers to obtain new hero

But it can indeed run .. At least in standard battles

As development progresses
I have introduced many non-standard features
such as the original Fountain of Power
now the random hero
the blockage fix you just merged (the first item may be discarded, in fact, in non-standard maps, hero exclusive items will be placed in the first grid)
My branch has already supported Corrupt Moon Well
Not to mention my branch and teleportation effects...
And I hope you can achieve non-standard hero learning skill support in the future

maybe need to rewrite the declaration to emphasize the standardization of the WE data

@jzy-chitong56 jzy-chitong56 changed the title Let Random Hero Run Let Random Hero Run + war 2.02a May 3, 2025
@jzy-chitong56 jzy-chitong56 marked this pull request as draft May 12, 2025 15:11
@jzy-chitong56 jzy-chitong56 marked this pull request as ready for review May 12, 2025 15:55
@jzy-chitong56 jzy-chitong56 changed the title Let Random Hero Run + war 2.02a Random Hero + Random Hire Unit + war 2.02a May 12, 2025
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add Random Hire Unit -- But unit pool logic was not used

@jzy-chitong56 jzy-chitong56 changed the title Random Hero + Random Hire Unit + war 2.02a Random Hero + Random Hire Unit + war 2.03 Jul 19, 2025
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