Using #stayathome as an opportunity to write a retro NES game about battling pandemic. I decided to sell it on a cartridge and in the form of rom files, giving all earnings to Polish charity called WOŚP.
Below you can find youtube review by Korpokrowa ( it's in Polish ):
Game got some recognition in local Polish media
- Programming: Roman Subik.
- Graphics: RETHUNTER, Roman Subik, Dorota Subik.
- Music: Håvard Handergård.
- Uses ggsound music engine by Derek Andrews
- Testing and bug reports: Maciej Jaszak, Michał Igel.
- Was released on a cartridge Krzysio Cart by Krzysztof Bałażyk.
- Title idea: Tomasz Nabagło.
Mariusz Jałyński has moded this game, changing all the graphics and giving it a much darker vibe. I highly recommend you to try it: https://raw.githubusercontent.com/RomekRJM/nesdemia/master/nesdemia_mod.nes
1.0 - 03.02.2021
Organisational:
- Game was released on a Krzysio Cart cartridge prepared by Krzysztof Bałażyk.
- It was sold as a cartridge and roms. All money gathered went to charity WOŚP.
- Game was promoted in the media: wykop.pl, arhn.eu and some other portals.
Enhancements
- Background of each level changes based on mission objective.
- Password screen now more descriptive.
- Added game ending screen.
- You can leave password screen by pressing select.
- Added more contributors to credits.
Bug fixes
- Game on some occasions was giving the player 9 lives after the last live was lost.
- Fixed level loading algorithm, which caused display artefacts after level 22.
- Decreased time beetween last hit and pre level/game over screens as people believed it was a bug.
- Fixed audio and joypad conflict, which was causing occasional right arrow presses in the Mesen emulator and some consoles.
0.4 - 04.01.2021
Enhancements
- Game now has 32 levels, most of them procedurally generated.
- Added animated main menu graphics by RetHunter.
- Better lung and powerups graphics by RetHunter.
- Added more contributors to the credits.
Balance
- Player now has 3 lives.
- New round no longer starts where the old one finished.
- Increased attributes prices in the shop.
Bug fixes
- Fixed level counter.
- Prices are now always correct on the newly displayed shop screen.
- Header HUD icons don't display when the player is at the top of the screen.
- Fixed artefact when displaying "WRONG" on password screen.
0.3 - 21.12.2020
Enhancements
- Speed, attack and luck bought in the shop improve player abilities.
- Palette reload in NMI. Menus look better.
- Display mission objective on pre level screen.
Bug fixes
- Fixed artefacts on game over and pre level screens.
- Improved collisions with power ups.
- Pre level screen correctly displays level number.
- Fixed collision detection with virus when player does not move.
- Music does not stop anymore, when a new level is loaded.
- Credits does not include main menu options when opened multiple times in a row.
- Improved display area on real TVs.
- Fixed load game functionality.
- Removed background from fonts in menus.
0.2 - 11.11.2020
Enhancements
- Added support for GGSound engine by Derek Andrews.
- Game has music composed by Håvard Handergård.
- Added shop.
- New credits screen.
- Save/load functionality with passphrases.
- New level introduction screen.
Balance
- Removed difficulty levels as they did not have much sense at this stage.
0.1 - 27.07.2020
- First playable version with 5 levels.
- Can be completed.