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Immunatio

Using #stayathome as an opportunity to write a retro NES game about battling pandemic. I decided to sell it on a cartridge and in the form of rom files, giving all earnings to Polish charity called WOŚP.

Below you can find youtube review by Korpokrowa ( it's in Polish ):

IMMUNATIO review

Media

Game got some recognition in local Polish media

Authors

  • Programming: Roman Subik.
  • Graphics: RETHUNTER, Roman Subik, Dorota Subik.
  • Music: ‪Håvard Handergård.
  • Uses ggsound music engine by Derek Andrews
  • Testing and bug reports: Maciej Jaszak, Michał Igel.
  • Was released on a cartridge Krzysio Cart by Krzysztof Bałażyk.
  • Title idea: Tomasz Nabagło.

MOD

Mariusz Jałyński has moded this game, changing all the graphics and giving it a much darker vibe. I highly recommend you to try it: https://raw.githubusercontent.com/RomekRJM/nesdemia/master/nesdemia_mod.nes

Version history

1.0 - 03.02.2021

Organisational:

  • Game was released on a Krzysio Cart cartridge prepared by Krzysztof Bałażyk.
  • It was sold as a cartridge and roms. All money gathered went to charity WOŚP.
  • Game was promoted in the media: wykop.pl, arhn.eu and some other portals.

Enhancements

  • Background of each level changes based on mission objective.
  • Password screen now more descriptive.
  • Added game ending screen.
  • You can leave password screen by pressing select.
  • Added more contributors to credits.

Bug fixes

  • Game on some occasions was giving the player 9 lives after the last live was lost.
  • Fixed level loading algorithm, which caused display artefacts after level 22.
  • Decreased time beetween last hit and pre level/game over screens as people believed it was a bug.
  • Fixed audio and joypad conflict, which was causing occasional right arrow presses in the Mesen emulator and some consoles.

0.4 - 04.01.2021

Enhancements

  • Game now has 32 levels, most of them procedurally generated.
  • Added animated main menu graphics by RetHunter.
  • Better lung and powerups graphics by RetHunter.
  • Added more contributors to the credits.

Balance

  • Player now has 3 lives.
  • New round no longer starts where the old one finished.
  • Increased attributes prices in the shop.

Bug fixes

  • Fixed level counter.
  • Prices are now always correct on the newly displayed shop screen.
  • Header HUD icons don't display when the player is at the top of the screen.
  • Fixed artefact when displaying "WRONG" on password screen.

0.3 - 21.12.2020

Enhancements

  • Speed, attack and luck bought in the shop improve player abilities.
  • Palette reload in NMI. Menus look better.
  • Display mission objective on pre level screen.

Bug fixes

  • Fixed artefacts on game over and pre level screens.
  • Improved collisions with power ups.
  • Pre level screen correctly displays level number.
  • Fixed collision detection with virus when player does not move.
  • Music does not stop anymore, when a new level is loaded.
  • Credits does not include main menu options when opened multiple times in a row.
  • Improved display area on real TVs.
  • Fixed load game functionality.
  • Removed background from fonts in menus.

0.2 - 11.11.2020

Enhancements

  • Added support for GGSound engine by Derek Andrews.
  • Game has music composed by ‪Håvard Handergård.
  • Added shop.
  • New credits screen.
  • Save/load functionality with passphrases.
  • New level introduction screen.

Balance

  • Removed difficulty levels as they did not have much sense at this stage.

0.1 - 27.07.2020

  • First playable version with 5 levels.
  • Can be completed.

About

Using #stayathome as an opportunity to write retro NES game about battling pandemic.

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