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[HeroSystem6eHeroic_HDImporter] Vehicle importing. Automatic power to equipment translation. #2033

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Villain1nGlasses
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Version 2.4 is adds support for vehicles and improves support for monsters and super heroic characters.

New Features/Updates:
• Adds support for vehicles, which were introduced in HS6eH 4.42. Identifies vehicles as characters built with a vehicle template or if they have a size > 0.
• Automatically creates Gear Page entries for attack and resistant physical defense powers. Particularly useful for characters that don't rely on equipment, such as vehicles, monsters, spell casters, and supers.
• New sample vehicle character files: Chariot (Sample_Vehicle_APC) and Blue Box (Sample_Vehicle_BB).
• Adds powers with the notes keyword "(equipment)" to the equipment list.
• Characters with more than seven combat skills will automatically trigger the fewer languages option.
• Added "(ignore)" to recognized power or equipment note keywords. Will stop import of tagged items to the Gear Page.
• Changed the Version 2.3 keyword "equipment" to "(equipment)" to establish consistency and improve parsing accuracy for keywords.
• Updated JSON for Version 2.4.

Fixes:
• More robust error checking for empty attributes in source files (e.g., old vehicle sources).
• Improvements to Variable Power Pools.
• Numerous minor bug fixes and general code cleaning.

Updated export format: HeroSystem6eHeroic_HDImporter.hde (version 2.4)
• Increased the number of total power slots from 30 to 50.
• Added the Size attribute for vehicles.
• Added the template attribute for recognition of vehicles.
• Removed game inches to meters conversion (handled in script now).

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