Skip to content

DrD2LinkedTenacity patch 0.1.2 #2021

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Feb 13, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
105 changes: 105 additions & 0 deletions DrD2LinkedTenacity/0.1.2/DrD2LinkedTenacity.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,105 @@
// Github: TBD
// By: nesuprachy
// Contact: https://app.roll20.net/users/11071738/nesuprachy
//
// This script tracks changes made to the `tenacity_current` attribute and propagates them to other sheets linked via the `npc_owner` attribute.
// Uses ChatSetAttr mod to change attributes from chat https://github.com/Roll20/roll20-api-scripts/tree/master/ChatSetAttr#readme

var DrD2LinkedTenacity = DrD2LinkedTenacity || (function() {
'use strict';

const version = '0.1.2';
const lastUpdate = 1739435813976;
// Global list of unarchived characters
// Collect or refresh unarchived character list to avoid calling findObjs on every attribute change
let allCharacters = [];
const collectCharacters = () => {
allCharacters = findObjs({
_type: 'character',
archived: false
}, {caseInsensitive: true});
};

// Gather all character IDs linked via 'npc_owner'
// If change came from PC sheet, add NPCs whose 'npc_owner' attribute is same as originCharName
// If change came from NPC sheet, add other NPCs with the same 'npc_owner' plus any PC whose name matches 'npc_owner'
const gatherLinkedCharacters = (sheetType, originCharName, npcOwner) => {
const targets = [];
allCharacters.forEach( char => {
const charName = char.get('name');
const charNpcOwner = getAttrByName(char.id, 'npc_owner');

if(sheetType === 'pc' && originCharName) {
if(charNpcOwner === originCharName) targets.push(char.id);
}else if(sheetType === 'npc' && npcOwner) {
if(charNpcOwner === npcOwner || charName === npcOwner) targets.push(char.id);
}
});
return targets;
},

checkInstall = function () {
log(`-=> DrD2LinkedTenacity v${version} <=- [${new Date(lastUpdate)}]`);
},

handleTenacityAttribute = function (obj, prev, isMax) {
//const startTime = Date.now();

// Parse old and new values
const prevVal = parseInt(isMax ? prev.max : prev.current) || 0;
const newVal = parseInt(isMax ? obj.get('max') : obj.get('current')) || 0;
if(newVal === prevVal) return;

// Retrieve origin character data
const originCharId = obj.get('_characterid');
const originChar = getObj('character', originCharId);
const sheetType = getAttrByName(originCharId, 'sheet_type');
const originCharName = originChar.get('name');
const npcOwner = getAttrByName(originCharId, 'npc_owner');
const targetChars = gatherLinkedCharacters(sheetType, originCharName, npcOwner);

/*log(`targetChars = ${targetChars}`);
log(`sheet_type = \'${sheetType}\', npc_owner = \'${npcOwner}\'`);
if(isMax) {
log(`\'${obj.get('name')}\' (max) of character \'${originCharName}\' changed from ${prevVal} to ${newVal}`);
}else {
log(`\'${obj.get('name')}\' of character \'${originCharName}\' changed from ${prevVal} to ${newVal}`);
}*/

if(Array.isArray(targetChars) && targetChars.length){
const str = (isMax) ? `--tenacity_current||${newVal}` : `--tenacity_current|${newVal}`;
sendChat('API', `!setattr --charid ${targetChars.join(",")} ${str} --silent --nocreate`, null, {noarchive:true});
//log(`!setattr --charid ${targetChars.join(",")} ${str} --silent --nocreate`);
}

//const endTime = Date.now();
//log(`handleAttribute() took ${endTime - startTime} ms to execute`);
},

registerEventHandlers = function () {
on('add:character', function (){collectCharacters()});
on('change:character:archived', function (){collectCharacters()});

on('change:attribute:current', function(obj, prev){
if(obj.get('name') === 'tenacity_current') handleTenacityAttribute(obj, prev, false);
});
on('change:attribute:max', function(obj, prev){
if(obj.get('name') === 'tenacity_current') handleTenacityAttribute(obj, prev, true);
});
};

return {
CheckInstall: checkInstall,
CollectCharacters: collectCharacters,
RegisterEventHandlers: registerEventHandlers
};

}());

on('ready', () => {
'use strict';

DrD2LinkedTenacity.CheckInstall();
DrD2LinkedTenacity.CollectCharacters();
DrD2LinkedTenacity.RegisterEventHandlers();
});
127 changes: 70 additions & 57 deletions DrD2LinkedTenacity/DrD2LinkedTenacity.js
Original file line number Diff line number Diff line change
Expand Up @@ -8,77 +8,89 @@
var DrD2LinkedTenacity = DrD2LinkedTenacity || (function() {
'use strict';

const version = '0.1.1';
const lastUpdate = 1725266705016;

const version = '0.1.2';
const lastUpdate = 1739435813976;
// Global list of unarchived characters
// Collect or refresh unarchived character list to avoid calling findObjs on every attribute change
let allCharacters = [];
const collectCharacters = () => {
allCharacters = findObjs({
_type: 'character',
archived: false
}, {caseInsensitive: true});
};

// Gather all character IDs linked via 'npc_owner'
// If change came from PC sheet, add NPCs whose 'npc_owner' attribute is same as originCharName
// If change came from NPC sheet, add other NPCs with the same 'npc_owner' plus any PC whose name matches 'npc_owner'
const gatherLinkedCharacters = (sheetType, originCharName, npcOwner) => {
const targets = [];
allCharacters.forEach( char => {
const charName = char.get('name');
const charNpcOwner = getAttrByName(char.id, 'npc_owner');

if(sheetType === 'pc' && originCharName) {
if(charNpcOwner === originCharName) targets.push(char.id);
}else if(sheetType === 'npc' && npcOwner) {
if(charNpcOwner === npcOwner || charName === npcOwner) targets.push(char.id);
}
});
return targets;
},

checkInstall = function () {
log(`-=> DrD2LinkedTenacity v${version} <=- [${new Date(lastUpdate)}]`);
log(`-=> DrD2LinkedTenacity v${version} <=- [${new Date(lastUpdate)}]`);
},

handleTenacityAttribute = function (obj, prev, isMax) {
if(obj.get('name') === 'tenacity_current') {
var prevVal, newVal = 0;
if(isMax){
prevVal = parseInt(prev.max)||0;
newVal = parseInt(obj.get('max'))||0;
}else {
prevVal = parseInt(prev.current)||0;
newVal = parseInt(obj.get('current'))||0;
}
if(newVal !== prevVal) {
var targetChars = [];
var allCharacters = findObjs({
_type: 'character',
archived: false
}, {caseInsensitive: true});
var originChar = getObj('character', obj.get('_characterid'));
var originCharName = originChar.get('name');
var sheetType = getAttrByName(originChar.id, 'sheet_type');
var npcOwner = getAttrByName(originChar.id, 'npc_owner');

if((sheetType === 'pc') && originCharName) {
// If PC, add ID of every character owned by this PC to target characters array
_.each(allCharacters, function(obj){
if(getAttrByName(obj.id, 'npc_owner') === originCharName) {targetChars.push(obj.id)}
});
}else if ((sheetType === 'npc') && npcOwner) {
// If NPC, add ID of every character with same 'npc_owner' to target characters array
_.each(allCharacters, function(obj) {
if(getAttrByName(obj.id, 'npc_owner') === npcOwner) {targetChars.push(obj.id)}
});
// Add sheets where 'character_name' equals 'npc_owner' to target characters array
_.each(allCharacters, function(obj) {
if(obj.get('name') === npcOwner) {targetChars.push(obj.id)}
});
}
//const startTime = Date.now();

/*log(`sheet_type = \'${sheetType}\', npc_owner = \'${npcOwner}\'`);
if(isMax) {
log(`\'${obj.get('name')}\' (max) of character \'${originCharName}\' changed from ${prevVal} to ${newVal}`);
}else {
log(`\'${obj.get('name')}\' of character \'${originCharName}\' changed from ${prevVal} to ${newVal}`);
}*/
// Parse old and new values
const prevVal = parseInt(isMax ? prev.max : prev.current) || 0;
const newVal = parseInt(isMax ? obj.get('max') : obj.get('current')) || 0;
if(newVal === prevVal) return;

if(Array.isArray(targetChars) && targetChars.length){
if(isMax){
//log(`!setattr --charid ${targetChars} --tenacity_current||${newVal} --silent --nocreate`);
sendChat('API', `!setattr --charid ${targetChars} --tenacity_current||${newVal} --silent --nocreate`, null, {noarchive:true} );
}else {
//log(`!setattr --charid ${targetChars} --tenacity_current|${newVal} --silent --nocreate`);
sendChat('API', `!setattr --charid ${targetChars} --tenacity_current|${newVal} --silent --nocreate`, null, {noarchive:true} );
}
}
}
// Retrieve origin character data
const originCharId = obj.get('_characterid');
const originChar = getObj('character', originCharId);
const sheetType = getAttrByName(originCharId, 'sheet_type');
const originCharName = originChar.get('name');
const npcOwner = getAttrByName(originCharId, 'npc_owner');
const targetChars = gatherLinkedCharacters(sheetType, originCharName, npcOwner);

/*log(`targetChars = ${targetChars}`);
log(`sheet_type = \'${sheetType}\', npc_owner = \'${npcOwner}\'`);
if(isMax) {
log(`\'${obj.get('name')}\' (max) of character \'${originCharName}\' changed from ${prevVal} to ${newVal}`);
}else {
log(`\'${obj.get('name')}\' of character \'${originCharName}\' changed from ${prevVal} to ${newVal}`);
}*/

if(Array.isArray(targetChars) && targetChars.length){
const str = (isMax) ? `--tenacity_current||${newVal}` : `--tenacity_current|${newVal}`;
sendChat('API', `!setattr --charid ${targetChars.join(",")} ${str} --silent --nocreate`, null, {noarchive:true});
//log(`!setattr --charid ${targetChars.join(",")} ${str} --silent --nocreate`);
}

//const endTime = Date.now();
//log(`handleAttribute() took ${endTime - startTime} ms to execute`);
},

registerEventHandlers = function () {
on('change:attribute:current', function(obj, prev){handleTenacityAttribute(obj, prev, false)});
on('change:attribute:max', function(obj, prev){handleTenacityAttribute(obj, prev, true)});
on('add:character', function (){collectCharacters()});
on('change:character:archived', function (){collectCharacters()});

on('change:attribute:current', function(obj, prev){
if(obj.get('name') === 'tenacity_current') handleTenacityAttribute(obj, prev, false);
});
on('change:attribute:max', function(obj, prev){
if(obj.get('name') === 'tenacity_current') handleTenacityAttribute(obj, prev, true);
});
};

return {
CheckInstall: checkInstall,
CollectCharacters: collectCharacters,
RegisterEventHandlers: registerEventHandlers
};

Expand All @@ -88,5 +100,6 @@ on('ready', () => {
'use strict';

DrD2LinkedTenacity.CheckInstall();
DrD2LinkedTenacity.CollectCharacters();
DrD2LinkedTenacity.RegisterEventHandlers();
});
6 changes: 3 additions & 3 deletions DrD2LinkedTenacity/script.json
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
{
"name": "DrD2LinkedTenacity",
"script": "DrD2LinkedTenacity.js",
"version": "0.1.1",
"previousversions": [],
"description": "Designed for use only with the Draci Doupe II sheet.\n\nThis script tracks changes made to the `tenacity_current` attribute and propagates them to other sheets linked via the `npc_owner` attribute.",
"version": "0.1.2",
"previousversions": ["0.1.0", "0.1.1"],
"description": "Designed for use only with the Draci Doupe II sheet.\n\nThis script tracks changes made to the `tenacity_current` attribute and propagates them to other sheets linked via the 'npc_owner' attribute.",
"authors": "nesuprachy",
"roll20userid": "11071738",
"useroptions": [],
Expand Down
Loading