Skip to content

Fixed Signal inconsistency + Added "Adaptive" Signal

Compare
Choose a tag to compare
@lucasmz-dev lucasmz-dev released this 11 Oct 00:27
· 97 commits to main since this release
513b983
  • Fixed an issue where the :Fire call did not act like RBXScriptSignals THIS IS NOT A PROBLEM ON DEFERRED BEHAVIOUR! I did implement in all versions, but that's why I didn't notice it.

  • Added Adaptive Signal, a version of FastSignal which detects whether your game is on deferred behaviour or not, and behaving like it would it if was a BindableEvent.

  • Last minute fix: Fixed :DisconnectAll