Fixed Signal inconsistency + Added "Adaptive" Signal
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Fixed an issue where the
:Fire
call did not act like RBXScriptSignals THIS IS NOT A PROBLEM ON DEFERRED BEHAVIOUR! I did implement in all versions, but that's why I didn't notice it. -
Added Adaptive Signal, a version of FastSignal which detects whether your game is on deferred behaviour or not, and behaving like it would it if was a BindableEvent.
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Last minute fix: Fixed
:DisconnectAll