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Polanski edited this page Sep 23, 2024
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Equinox is a Godot framework to develop modulable and reusable control systems for your Godot games, heavily inspired in the way the Unreal Engine handles Pawns and Controllers.
While this implementation is very useful, it's also more tedious and complex to implement. It's heavily advised to first analyze and discuss if Equinox is truly needed in your project before starting to use it, as an unneeded Equinox usage may lead to over-complication in your projects.
Use Equinox if:
- You have (or are willing to get) some knowledge of how Unreal Engine handles Pawns and Controllers
- You are working on a multiplayer game
- You are working on a larger or more complex game with many NPCs and/or ways to control the main character
Don't use Equinox if:
- Your project doesn't have NPC characters and no local/online multiplayer features
- You are working on a game-jam project and coding fast is more important than making reusable code