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Game Documentation

  1. Game Overview

Game Title: Heom

Genre: Puzzle-Platformer with Action Elements

Platform: PC

Target Audience: Players who enjoy challenging puzzles and dynamic platforming experiences

Development Team:

Coding and Mechanics: Janbaas

Level Design: Anthony

Art: Hani

  1. Gameplay Mechanics

Core Mechanic: Pressing the Shift key changes the background color, affecting the visibility and interaction of objects and enemies.

Object and Enemy Interaction: Objects and enemies matching the background color become invisible and are disabled, creating dynamic puzzle scenarios.

Player Abilities:

Movement: Running and jumping Interactions: Navigating levels and solving puzzles using the color-changing mechanic Enemies:

Knight: Engages in close combat with melee attacks Archer: Attacks from a distance using arrows 3. Level Design

Progression: Levels increase in complexity, introducing new challenges that require strategic use of the color-changing mechanic.

Puzzles: Designed to leverage the color-changing mechanic and enemy interactions, requiring players to think critically to progress.

  1. User Interface (UI)

HUD Elements: Displays such as health bars, score, and current background color indicator.

Menus: Main menu, settings, and pause screens with intuitive navigation.

  1. Art and Audio

Visual Style: A minimalist aesthetic with a focus on contrasting colors to emphasize the color-changing mechanic.

Sound Design: Subtle background music and sound effects that enhance the immersive experience without distracting from gameplay.

  1. Technical Specifications

Engine: Unity

Platform Requirements: Compatible with standard PC hardware; specific requirements to be determined based on final optimization.

  1. Development Timeline

Development Duration: Completed within a 24-hour game jam.

Milestones:

Conceptualization: Idea brainstorming and mechanic planning Development: Coding mechanics, designing levels, and creating art assets Testing: Playtesting and debugging Finalization: Polishing and preparing for submission

Default Controls for "Heom" • Movement: o W: Move Forward o A: Move Left o S: Move Backward o D: Move Right • Jump: o Spacebar: Initiate Jump • Attack: o E: Perform Attack o Left Mouse Button (LMB): Perform Attack • Color Change Mechanic: o Left Shift: Change Background Color o Q: Change Background Color

Lore:

Heom is the Loyal Knight of Greek Godess of Rainbow Iris. Being her knight he has the ability to Control colors. He has been improsoned by the one and only Erebus the personification of drakness itself The game is about him escaping his castle.

How to Open the Game Open Heom Build Folder open Heom.exe Enjoy

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