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Don't save default minion skill set choice #7099

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10 changes: 2 additions & 8 deletions src/Modules/CalcActiveSkill.lua
Original file line number Diff line number Diff line change
Expand Up @@ -616,13 +616,11 @@ function calcs.buildActiveSkillModList(env, activeSkill)
if minionList[1] and not activeSkill.actor.minionData then
local minionType
if env.mode == "CALCS" and activeSkill == env.player.mainSkill then
local index = isValueInArray(minionList, activeEffect.srcInstance.skillMinionCalcs) or 1
local index = activeEffect.srcInstance.skillMinionCalcs and isValueInArray(minionList, activeEffect.srcInstance.skillMinionCalcs) or 1
minionType = minionList[index]
activeEffect.srcInstance.skillMinionCalcs = minionType
else
local index = isValueInArray(minionList, activeEffect.srcInstance.skillMinion) or 1
local index = activeEffect.srcInstance.skillMinion and isValueInArray(minionList, activeEffect.srcInstance.skillMinion) or 1
minionType = minionList[index]
activeEffect.srcInstance.skillMinion = minionType
end
if minionType then
local minion = { }
Expand Down Expand Up @@ -830,12 +828,8 @@ function calcs.createMinionSkills(env, activeSkill)
local skillIndex
if env.mode == "CALCS" then
skillIndex = m_max(m_min(activeEffect.srcInstance.skillMinionSkillCalcs or 1, #minion.activeSkillList), 1)
activeEffect.srcInstance.skillMinionSkillCalcs = skillIndex
else
skillIndex = m_max(m_min(activeEffect.srcInstance.skillMinionSkill or 1, #minion.activeSkillList), 1)
if env.mode == "MAIN" then
activeEffect.srcInstance.skillMinionSkill = skillIndex
end
end
minion.mainSkill = minion.activeSkillList[skillIndex]
end
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