@@ -70,7 +70,7 @@ local StatList = {
70
70
{ stat = " CullingDPS" , label = " Culling DPS" , fmt = " .1f" , compPercent = true , condFunc = function (v ,o ) return (o .CullingDPS or 0 ) > 0 end , displayStat = true , minionDisplayStat = true },
71
71
{ stat = " ReservationDPS" , label = " Reservation DPS" , fmt = " .1f" , compPercent = true , condFunc = function (v ,o ) return (o .ReservationDPS or 0 ) > 0 end , displayStat = true , minionDisplayStat = true },
72
72
{ stat = " CombinedDPS" , label = " Combined DPS" , fmt = " .1f" , compPercent = true , flag = " notAverage" , condFunc = function (v ,o ) return v ~= ((o .TotalDPS or 0 ) + (o .TotalDot or 0 )) and v ~= o .WithImpaleDPS and ( o .showTotalDotDPS or ( v ~= o .WithPoisonDPS and v ~= o .WithIgniteDPS and v ~= o .WithBleedDPS ) ) end , displayStat = true },
73
- { stat = " CombinedDPS" , label = " Combined DPS" , fmt = " .1f" , compPercent = true , condFunc = function (v ,o ) return v ~= ((o .TotalDPS or 0 ) + (o .TotalDot or 0 )) and v ~= o .WithImpaleDPS and v ~= o .WithPoisonDPS and v ~= o .WithIgniteDPS and v ~= o .WithBleedDPS end , displayStat = true },
73
+ { stat = " CombinedDPS" , label = " Combined DPS" , fmt = " .1f" , compPercent = true , condFunc = function (v ,o ) return v ~= ((o .TotalDPS or 0 ) + (o .TotalDot or 0 )) and v ~= o .WithImpaleDPS and v ~= o .WithPoisonDPS and v ~= o .WithIgniteDPS and v ~= o .WithBleedDPS end , minionDisplayStat = true },
74
74
{ stat = " CombinedAvg" , label = " Combined Total Damage" , fmt = " .1f" , compPercent = true , flag = " showAverage" , condFunc = function (v ,o ) return (v ~= o .AverageDamage and (o .TotalDot or 0 ) == 0 ) and (v ~= o .WithPoisonDPS or v ~= o .WithIgniteDPS or v ~= o .WithBleedDPS ) end , displayStat = true },
75
75
{ stat = " ExplodeChance" , label = " Total Explode Chance" , fmt = " .0f%%" , displayStat = true },
76
76
{ stat = " CombinedAvgToMonsterLife" , label = " Enemy Life Equivalent" , fmt = " .1f%%" , displayStat = true },
0 commit comments