@@ -12,8 +12,8 @@ local StatList = {
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{ stat = " AverageHit" , label = " Average Hit" , fmt = " .1f" , compPercent = true , displayStat = true },
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{ stat = " PvpAverageHit" , label = " PvP Average Hit" , fmt = " .1f" , compPercent = true , flag = " isPvP" , displayStat = true },
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{ stat = " AverageDamage" , label = " Average Damage" , fmt = " .1f" , compPercent = true , flag = " attack" , displayStat = true },
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- { stat = " AverageDamage" , label = " Average Damage" , fmt = " .1f" , compPercent = true , flag = " monsterExplode" , condFunc = function (v ,o ) return o .HitChance ~= 100 end , displayStat = true },
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- { stat = " AverageDamage" , label = " Average Damage" , fmt = " .1f" , compPercent = true , minionDisplayStat = true },
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+ { stat = " AverageDamage" , label = " Average Damage" , fmt = " .1f" , compPercent = true , flag = " monsterExplode" , condFunc = function (v ,o ) return o .HitChance ~= 100 end , displayStat = true },
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+ { stat = " AverageDamage" , label = " Average Damage" , fmt = " .1f" , compPercent = true , minionDisplayStat = true },
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{ stat = " AverageBurstDamage" , label = " Average Burst Damage" , fmt = " .1f" , compPercent = true , condFunc = function (v ,o ) return o .AverageBurstHits and o .AverageBurstHits > 1 and v > 0 end , displayStat = true },
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{ stat = " PvpAverageDamage" , label = " PvP Average Damage" , fmt = " .1f" , compPercent = true , flag = " attackPvP" , displayStat = true },
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{ stat = " Speed" , label = " Attack Rate" , fmt = " .2f" , compPercent = true , flag = " attack" , condFunc = function (v ,o ) return v > 0 and (o .TriggerTime or 0 ) == 0 end , displayStat = true },
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