@@ -2404,6 +2404,7 @@ function calcs.offence(env, actor, activeSkill)
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else
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t_insert (globalBreakdown .AncestralUpTimeRatio , s_format (" / %.2f ^8(average warcry cooldown)" , globalOutput .AncestralCryCooldown ))
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end
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+ t_insert (globalBreakdown .AncestralUpTimeRatio , s_format (" * %d ^8(stored uses)" , storedUses ))
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t_insert (globalBreakdown .AncestralUpTimeRatio , s_format (" = %d%%" , globalOutput .AncestralUpTimeRatio ))
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end
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globalOutput .AncestralCryCalculated = true
@@ -2427,6 +2428,7 @@ function calcs.offence(env, actor, activeSkill)
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else
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t_insert (globalBreakdown .InfernalUpTimeRatio , s_format (" / %.2f ^8(average warcry cooldown)" , globalOutput .InfernalCryCooldown ))
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end
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+ t_insert (globalBreakdown .InfernalUpTimeRatio , s_format (" * %d ^8(stored uses)" , storedUses ))
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t_insert (globalBreakdown .InfernalUpTimeRatio , s_format (" = %d%%" , globalOutput .InfernalUpTimeRatio ))
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end
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end
@@ -2451,6 +2453,7 @@ function calcs.offence(env, actor, activeSkill)
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else
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t_insert (globalBreakdown .IntimidatingUpTimeRatio , s_format (" / %.2f ^8(average warcry cooldown)" , globalOutput .IntimidatingCryCooldown ))
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end
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+ t_insert (globalBreakdown .IntimidatingUpTimeRatio , s_format (" * %d ^8(stored uses)" , storedUses ))
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t_insert (globalBreakdown .IntimidatingUpTimeRatio , s_format (" = %d%%" , globalOutput .IntimidatingUpTimeRatio ))
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end
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local ddChance = m_min (skillModList :Sum (" BASE" , cfg , " DoubleDamageChance" ) + (env .mode_effective and enemyDB :Sum (" BASE" , cfg , " SelfDoubleDamageChance" ) or 0 ) + exertedDoubleDamage , 100 )
@@ -2496,6 +2499,7 @@ function calcs.offence(env, actor, activeSkill)
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else
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t_insert (globalBreakdown .RallyingUpTimeRatio , s_format (" / %.2f ^8(average warcry cooldown)" , globalOutput .RallyingCryCooldown ))
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end
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+ t_insert (globalBreakdown .RallyingUpTimeRatio , s_format (" * %d ^8(stored uses)" , storedUses ))
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t_insert (globalBreakdown .RallyingUpTimeRatio , s_format (" = %d%%" , globalOutput .RallyingUpTimeRatio ))
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end
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globalOutput .RallyingAvgDmg = m_min (env .modDB :Sum (" BASE" , cfg , " Multiplier:NearbyAlly" ), 5 ) * (env .modDB :Sum (" BASE" , nil , " RallyingExertMoreDamagePerAlly" ) / 100 )
@@ -2549,6 +2553,7 @@ function calcs.offence(env, actor, activeSkill)
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else
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t_insert (globalBreakdown .SeismicUpTimeRatio , s_format (" / %.2f ^8(average warcry cooldown)" , globalOutput .SeismicCryCooldown ))
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end
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+ t_insert (globalBreakdown .SeismicUpTimeRatio , s_format (" * %d ^8(stored uses)" , storedUses ))
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t_insert (globalBreakdown .SeismicUpTimeRatio , s_format (" = %d%%" , globalOutput .SeismicUpTimeRatio ))
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end
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globalOutput .SeismicCryCalculated = true
@@ -2572,6 +2577,7 @@ function calcs.offence(env, actor, activeSkill)
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else
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t_insert (globalBreakdown .BattlemageUpTimeRatio , s_format (" / %.2f ^8(average warcry cooldown)" , globalOutput .BattleMageCryCooldown ))
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end
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+ t_insert (globalBreakdown .BattlemageUpTimeRatio , s_format (" * %d ^8(stored uses)" , storedUses ))
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t_insert (globalBreakdown .BattlemageUpTimeRatio , s_format (" = %d%%" , globalOutput .BattlemageUpTimeRatio ))
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end
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end
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