@@ -1671,7 +1671,7 @@ c["30% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSp
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c [" 30% increased Pin Buildup" ]= {{}," Pin Buildup " }
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c [" 30% increased Pin Buildup 5% increased Movement Speed if you've Pinned an Enemy Recently" ]= {{[1 ]= {[1 ]= {type = " Condition" ,var = " PinnedEnemyRecently" },flags = 0 ,keywordFlags = 0 ,name = " MovementSpeed" ,type = " INC" ,value = 30 }}," Pin Buildup 5% increased " }
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c [" 30% increased Projectile Speed" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " ProjectileSpeed" ,type = " INC" ,value = 30 }},nil }
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- c [" 30% increased Shock Chance against Electrocuted Enemies" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " EnemyShockChance" ,type = " INC" ,value = 30 }}," against Electrocuted Enemies " }
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+ c [" 30% increased Shock Chance against Electrocuted Enemies" ]= {{[1 ]= {[ 1 ] = { actor = " enemy " , type = " ActorCondition " , var = " Electrocuted " }, flags = 0 ,keywordFlags = 0 ,name = " EnemyShockChance" ,type = " INC" ,value = 30 }},nil }
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c [" 30% increased Skill Speed" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " Speed" ,type = " INC" ,value = 30 },[2 ]= {flags = 0 ,keywordFlags = 0 ,name = " WarcrySpeed" ,type = " INC" ,value = 30 }},nil }
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c [" 30% increased Spell Damage" ]= {{[1 ]= {flags = 2 ,keywordFlags = 0 ,name = " Damage" ,type = " INC" ,value = 30 }},nil }
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c [" 30% increased Strength" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " Str" ,type = " INC" ,value = 30 }},nil }
@@ -1817,7 +1817,7 @@ c["40% increased Damage with Two Handed Weapons"]={{[1]={flags=34359738372,keywo
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c [" 40% increased Damage with Warcries" ]= {{[1 ]= {flags = 0 ,keywordFlags = 4 ,name = " Damage" ,type = " INC" ,value = 40 }},nil }
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c [" 40% increased Defences from Equipped Shield" ]= {{[1 ]= {[1 ]= {slotName = " Weapon 2" ,type = " SlotName" },[2 ]= {type = " Condition" ,var = " UsingShield" },flags = 0 ,keywordFlags = 0 ,name = " Defences" ,type = " INC" ,value = 40 }},nil }
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c [" 40% increased Electrocute Buildup" ]= {{}," Electrocute Buildup " }
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- c [" 40% increased Electrocute Buildup 30% increased Shock Chance against Electrocuted Enemies" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " EnemyShockChance" ,type = " INC" ,value = 40 }}," Electrocute Buildup 30% increased against Electrocuted Enemies " }
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+ c [" 40% increased Electrocute Buildup 30% increased Shock Chance against Electrocuted Enemies" ]= {{[1 ]= {[ 1 ] = { actor = " enemy " , type = " ActorCondition " , var = " Electrocuted " }, flags = 0 ,keywordFlags = 0 ,name = " EnemyShockChance" ,type = " INC" ,value = 40 }}," Electrocute Buildup 30% increased " }
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c [" 40% increased Elemental Ailment Threshold" ]= {{}," Elemental Ailment Threshold " }
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c [" 40% increased Elemental Ailment Threshold 10% reduced Duration of Ailments on You" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " SelfAilmentDuration" ,type = " INC" ,value = 40 }}," Elemental Ailment Threshold 10% reduced " }
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c [" 40% increased Elemental Damage" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " ElementalDamage" ,type = " INC" ,value = 40 }},nil }
@@ -1971,7 +1971,7 @@ c["50% increased Damage with Hits against Frozen Enemies"]={{[1]={[1]={actor="en
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c [" 50% increased Defences from Equipped Shield" ]= {{[1 ]= {[1 ]= {slotName = " Weapon 2" ,type = " SlotName" },[2 ]= {type = " Condition" ,var = " UsingShield" },flags = 0 ,keywordFlags = 0 ,name = " Defences" ,type = " INC" ,value = 50 }},nil }
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c [" 50% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " JewelData" ,type = " LIST" ,value = {key = " corruptedMagicJewelIncEffect" ,value = 50 }}},nil }
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c [" 50% increased Electrocute Buildup against Shocked Enemies" ]= {{}," Electrocute Buildup " }
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- c [" 50% increased Electrocute Buildup against Shocked Enemies 50% increased Shock Chance against Electrocuted Enemies" ]= {{[1 ]= {[1 ]= {actor = " enemy" ,type = " ActorCondition" ,var = " Shocked" },flags = 0 ,keywordFlags = 0 ,name = " EnemyShockChance" ,type = " INC" ,value = 50 }}," Electrocute Buildup 50% increased against Electrocuted Enemies " }
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+ c [" 50% increased Electrocute Buildup against Shocked Enemies 50% increased Shock Chance against Electrocuted Enemies" ]= {{[1 ]= {[1 ]= {actor = " enemy" ,type = " ActorCondition" ,var = " Shocked" },[ 2 ] = { actor = " enemy " , type = " ActorCondition " , var = " Electrocuted " }, flags = 0 ,keywordFlags = 0 ,name = " EnemyShockChance" ,type = " INC" ,value = 50 }}," Electrocute Buildup 50% increased " }
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c [" 50% increased Energy Shield" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " EnergyShield" ,type = " INC" ,value = 50 }},nil }
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c [" 50% increased Energy Shield Recharge Rate" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " EnergyShieldRecharge" ,type = " INC" ,value = 50 }},nil }
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c [" 50% increased Evasion Rating" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " Evasion" ,type = " INC" ,value = 50 }},nil }
@@ -1998,7 +1998,7 @@ c["50% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalD
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c [" 50% increased Poison Duration" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " EnemyPoisonDuration" ,type = " INC" ,value = 50 }},nil }
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c [" 50% increased Rarity of Items found" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " LootRarity" ,type = " INC" ,value = 50 }},nil }
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c [" 50% increased Rarity of Items found when on Low Life" ]= {{[1 ]= {[1 ]= {type = " Condition" ,var = " LowLife" },flags = 0 ,keywordFlags = 0 ,name = " LootRarity" ,type = " INC" ,value = 50 }},nil }
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- c [" 50% increased Shock Chance against Electrocuted Enemies" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " EnemyShockChance" ,type = " INC" ,value = 50 }}," against Electrocuted Enemies " }
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+ c [" 50% increased Shock Chance against Electrocuted Enemies" ]= {{[1 ]= {[ 1 ] = { actor = " enemy " , type = " ActorCondition " , var = " Electrocuted " }, flags = 0 ,keywordFlags = 0 ,name = " EnemyShockChance" ,type = " INC" ,value = 50 }},nil }
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c [" 50% increased Shock Duration" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " EnemyShockDuration" ,type = " INC" ,value = 50 }},nil }
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c [" 50% increased Skill Effect Duration" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " Duration" ,type = " INC" ,value = 50 }},nil }
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c [" 50% increased Spirit" ]= {{[1 ]= {flags = 0 ,keywordFlags = 0 ,name = " Spirit" ,type = " INC" ,value = 50 }},nil }
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