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Add support for "Electrocution" tree node (#758)
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src/Data/ModCache.lua

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@@ -2593,7 +2593,7 @@ c["Enemies regain 10% of Concentration every second if they haven't lost Concent
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c["Enemies you Curse are Hindered, with 15% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="Condition:Hindered",type="FLAG",value=true}}}},nil}
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c["Enemies you Curse cannot Recharge Energy Shield"]={nil,"cannot Recharge Energy Shield "}
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c["Enemies you Curse have -3% to Chaos Resistance"]={nil,"-3% to Chaos Resistance "}
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c["Enemies you Electrocute have 20% increased Damage taken"]={nil,"Enemies you Electrocute have 20% increased Damage taken "}
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c["Enemies you Electrocute have 20% increased Damage taken"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Electrocuted"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}}},nil}
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c["Enemies you Mark cannot deal Critical Hits"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Marked"},flags=0,keywordFlags=0,name="NeverCrit",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Marked"},flags=0,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}}}},nil}
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c["Enemies you Mark have 15% reduced Accuracy Rating"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=-15}}}},nil}
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c["Enemies you Mark take 10% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},nil}

src/Modules/ModParser.lua

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Original file line numberDiff line numberDiff line change
@@ -1207,6 +1207,7 @@ local preFlagList = {
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["^enemies affected by your spider's webs [thd][ae][avk][el] "] = { tag = { type = "MultiplierThreshold", var = "Spider's WebStack", threshold = 1 }, applyToEnemy = true },
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["^enemies you curse take "] = { tag = { type = "Condition", var = "Cursed" }, applyToEnemy = true, modSuffix = "Taken" },
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["^enemies you curse "] = { tag = { type = "Condition", var = "Cursed" }, applyToEnemy = true },
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["^enemies you electrocute have "] = { tag = { type = "Condition", var = "Electrocuted" }, applyToEnemy = true },
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["^nearby enemies take "] = { modSuffix = "Taken", applyToEnemy = true },
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["^nearby enemies have "] = { applyToEnemy = true },
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["^nearby enemies deal "] = { applyToEnemy = true },

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