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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+4-4Lines changed: 4 additions & 4 deletions
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@@ -1370,7 +1370,7 @@ c["25% increased chance to inflict Ailments with Projectiles"]={{[1]={flags=1024
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c["25% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=25}},nil}
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c["25% increased speed of Recoup Effects"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=25}}," speed of Recoup s "}
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c["25% less Magnitude of Chill you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillMagnitude",type="MORE",value=-25}},nil}
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c["25% more Skill Speed while Off Hand is empty and you have"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="Speed",type="MORE",value=25},[2]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="WarcrySpeed",type="MORE",value=25}},"while is empty and you have "}
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c["25% more Skill Speed while Off Hand is empty and you have"]={{[1]={[1]={type="Condition",var="OffHandIsEmpty"},flags=0,keywordFlags=0,name="Speed",type="MORE",value=25},[2]={[1]={type="Condition",var="OffHandIsEmpty"},flags=0,keywordFlags=0,name="WarcrySpeed",type="MORE",value=25}}," and you have "}
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c["25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand"]={{[1]={[1]={type="Condition",var="UsingOneHandedWeapon"},[2]={type="Condition",var="OffHandIsEmpty"},flags=0,keywordFlags=0,name="Speed",type="MORE",value=25},[2]={[1]={type="Condition",var="UsingOneHandedWeapon"},[2]={type="Condition",var="OffHandIsEmpty"},flags=0,keywordFlags=0,name="WarcrySpeed",type="MORE",value=25}},nil}
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c["25% of Armour also applies to Fire Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToFireDamageTaken",type="BASE",value=25}},nil}
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c["25% of Damage taken bypasses Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="PhysicalEnergyShieldBypass",type="OVERRIDE",value=25},[2]={flags=0,keywordFlags=0,name="LightningEnergyShieldBypass",type="OVERRIDE",value=25},[3]={flags=0,keywordFlags=0,name="ColdEnergyShieldBypass",type="OVERRIDE",value=25},[4]={flags=0,keywordFlags=0,name="FireEnergyShieldBypass",type="OVERRIDE",value=25},[5]={flags=0,keywordFlags=0,name="ChaosEnergyShieldBypass",type="OVERRIDE",value=25}},nil}
c["Minions gain 15% of their Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=15}}}}," their "}
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c["Minions gain 30% of their Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=30}}}}," their "}
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c["Minions gain 30% of their Maximum Life as Extra Maximum Energy Shield Minions Revive 50% faster"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=30}}}}," their s Revive 50% faster "}
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c["Minions gain 15% of their Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=15,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}}}},nil}
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c["Minions gain 25% of their Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=25,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}}}},nil}
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c["Minions gain 30% of their Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=30,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}}}},nil}
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c["Minions gain 8% of Physical Damage as Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageAsChaos",type="BASE",value=8}}}},nil}
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c["Minions have +13% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=13}}}},nil}
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c["Minions have +150 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=150}}}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -3935,6 +3935,7 @@ local specialModList = {
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["(%d+)%% increased minion damage if you've used a minion skill recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "UsedMinionSkillRecently" }) } end,
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["minions deal (%d+)%% increased damage if you've used a minion skill recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "Condition", var = "UsedMinionSkillRecently" }) } end,
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["minions have (%d+)%% increased attack and cast speed if you or your minions have killed recently"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", num) }, { type = "Condition", varList = { "KilledRecently", "MinionsKilledRecently" } }) } end,
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["minions gain (%d+)%% of their maximum life as extra maximum energy shield"] = function(num) return { mod("MinionModifier", "LIST", { mod = mod("EnergyShield", "BASE", 1,{ type = "PercentStat", stat = "Life", percent = num}) }) } end,
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["(%d+)%% increased minion attack speed per (%d+) dexterity"] = function(num, _, div) return { mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", num, nil, ModFlag.Attack) }, { type = "PerStat", stat = "Dex", div = tonumber(div) }) } end,
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["(%d+)%% increased minion movement speed per (%d+) dexterity"] = function(num, _, div) return { mod("MinionModifier", "LIST", { mod = mod("MovementSpeed", "INC", num) }, { type = "PerStat", stat = "Dex", div = tonumber(div) }) } end,
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["minions deal (%d+)%% increased damage per (%d+) dexterity"] = function(num, _, div) return { mod("MinionModifier", "LIST", { mod = mod("Damage", "INC", num) }, { type = "PerStat", stat = "Dex", div = tonumber(div) }) } end,
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