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c["10% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=10}},nil}
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-
c["10% increased Chill and Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=10}}," Chill and "}
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+
c["10% increased Chill and Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=10},[2]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=10}},nil}
c["15% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=15}},nil}
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-
c["15% increased Chill and Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=15}}," Chill and "}
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+
c["15% increased Chill and Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=15},[2]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=15}},nil}
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c["15% increased Cooldown Recovery Rate for Grenade Skills"]={{[1]={[1]={skillType=169,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=15}},nil}
c["16% increased Cast Speed if you've dealt a Critical Hit Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=16,keywordFlags=0,name="Speed",type="INC",value=16}},nil}
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c["16% increased Critical Damage Bonus with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritMultiplier",type="INC",value=16}},nil}
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c["16% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=16}},nil}
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-
c["16% increased Damage with Warcries"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=16}}," with Warcries "}
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+
c["16% increased Damage with Warcries"]={{[1]={flags=0,keywordFlags=4,name="Damage",type="INC",value=16}},nil}
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c["16% increased Mana Regeneration Rate while not on Low Mana"]={{[1]={[1]={neg=true,type="Condition",var="LowMana"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=16}},nil}
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c["16% increased Mana Regeneration Rate while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=16}},nil}
c["20% increased Melee Damage against Immobilised Enemies"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=20}}," against Immobilised Enemies "}
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c["20% increased Melee Damage against Immobilised Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Immobilised"},flags=256,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
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c["20% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
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c["20% increased Movement Speed while affected by an Ailment"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}}," while affected by an Ailment "}
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c["20% increased Movement Speed while affected by an Ailment 25% increased Movement Speed while affected by an Ailment"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}}," while affected by an Ailment 25% increased Movement Speed while affected by an Ailment "}
c["25% increased Armour if you've Hit an Enemy with a Melee Attack Recently"]={{[1]={flags=256,keywordFlags=0,name="Armour",type="INC",value=25}}," if you've Hit an Enemy with a Attack Recently "}
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c["25% increased Armour if you've Hit an Enemy with a Melee Attack Recently 50% increased Melee Damage against Immobilised Enemies"]={{[1]={flags=256,keywordFlags=0,name="Armour",type="INC",value=25}}," if you've Hit an Enemy with a Attack Recently 50% increased Melee Damage against Immobilised Enemies"}
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c["25% increased Armour if you've Hit an Enemy with a Melee Attack Recently 50% increased Melee Damage against Immobilised Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Immobilised"},flags=256,keywordFlags=0,name="Armour",type="INC",value=25}}," if you've Hit an Enemy with a Attack Recently 50% increased Melee Damage "}
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c["25% increased Attack Area Damage"]={{[1]={flags=513,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Attack Damage while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=1,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
@@ -1278,7 +1278,7 @@ c["25% increased Attack Speed while on Full Mana"]={{[1]={flags=1,keywordFlags=0
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c["25% increased Attack Speed while on Full Mana You count as on Full Mana while at 90% of maximum Mana or above"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=25}}," while on Full Mana You count as on Full Mana while at 90% of maximum Mana or above "}
c["25% increased Chance to Block if you've Blocked with Active Block Recently"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=25}}," if you've Blocked with Active Block Recently "}
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c["25% increased Chance to Block if you've Blocked with Active Block Recently"]={{[1]={[1]={type="Condition",var="ActiveBlockedRecently"},flags=0,keywordFlags=0,name="BlockChance",type="INC",value=25}},nil}
c["25% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=25}},nil}
@@ -1345,7 +1345,7 @@ c["25% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name=
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c["25% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=25}},nil}
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c["25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently"]={{[1]={[1]={type="Condition",var="ShockedEnemyRecently"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=25}},nil}
c["25% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=25}},nil}
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c["25% increased Movement Speed while affected by an Ailment"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=25}}," while affected by an Ailment "}
@@ -1388,7 +1388,7 @@ c["25% reduced Flask Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="Fl
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c["25% reduced Flask Mana Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecoveryRate",type="INC",value=-25}},nil}
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c["25% reduced Freeze Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfFreezeDuration",type="INC",value=-25}},nil}
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c["25% reduced Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=-25}},nil}
c["25% reduced Mana Regeneration Rate while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=-25}},nil}
@@ -1664,8 +1664,7 @@ c["40% increased Damage if you've Triggered a Skill Recently"]={{[1]={flags=0,ke
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c["40% increased Damage if you've Triggered a Skill Recently Meta Skills gain 15% increased Energy"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}}," if you've Triggered a Skill Recently Meta Skills gain 15% increased Energy "}
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c["40% increased Damage with Hits against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=40}},nil}
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c["40% increased Damage with Two Handed Weapons"]={{[1]={flags=34359738372,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
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c["40% increased Damage with Warcries"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}}," with Warcries "}
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c["40% increased Damage with Warcries Warcry Skills have 25% increased Area of Effect"]={{[1]={flags=0,keywordFlags=4,name="Damage",type="INC",value=40}}," with Warcries Skills have 25% increased Area of Effect "}
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c["40% increased Damage with Warcries"]={{[1]={flags=0,keywordFlags=4,name="Damage",type="INC",value=40}},nil}
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c["40% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},[2]={type="Condition",var="UsingShield"},flags=0,keywordFlags=0,name="Defences",type="INC",value=40}},nil}
c["50% increased Grenade fuse duration Grenade Skills Fire an additional Projectile"]={{[1]={[1]={skillType=169,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=50}}," fuse Grenade Skills Fire an additional Projectile "}
c["50% increased Lightning Damage while affected by Herald of Thunder"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofThunder"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=50}},nil}
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c["50% increased Magnitude of Ignite you inflict"]={{[1]={flags=0,keywordFlags=8388608,name="AilmentMagnitude",type="INC",value=50}},nil}
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c["50% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=50}},nil}
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c["50% increased Mana Regeneration Rate while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=50}},nil}
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c["50% increased Mana Regeneration Rate while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=50}},nil}
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c["50% increased Melee Damage against Immobilised Enemies"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=50}}," against Immobilised Enemies "}
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c["50% increased Melee Damage against Immobilised Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Immobilised"},flags=256,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=50}},nil}
@@ -2319,7 +2317,7 @@ c["Damage taken is Reserved from Darkness before being taken from Life or Energy
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c["Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds"]={nil,"Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds "}
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c["Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds +5 to Maximum Darkness per Level"]={nil,"Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds +5 to Maximum Darkness per Level "}
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c["Damage with Hits is Lucky against Enemies that are on Low Life"]={nil,"Damage with Hits is Lucky against Enemies that are on Low Life "}
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c["Damage with Hits is Lucky against Heavy Stunned Enemies"]={nil,"Damage with Hits is Lucky against Heavy Stunned Enemies "}
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c["Damage with Hits is Lucky against Heavy Stunned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HeavyStunned"},flags=0,keywordFlags=0,name="LuckyHits",type="FLAG",value=true}},nil}
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c["Damaging Ailments Cannot Be inflicted on you while you already have one"]={nil,"Damaging Ailments Cannot Be inflicted on you while you already have one "}
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c["Damaging Ailments Cannot Be inflicted on you while you already have one 20% increased Magnitude of Damaging Ailments you inflict"]={nil,"Damaging Ailments Cannot Be inflicted on you while you already have one 20% increased Magnitude of Damaging Ailments you inflict "}
c["Grenade Skills Fire an additional Projectile"]={{[1]={[1]={skillType=169,type="SkillType"},flags=1024,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
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c["Grenade Skills have +1 Cooldown Use"]={nil,"Grenade Skills have +1 Cooldown Use "}
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c["Grenades have 15% chance to activate a second time"]={nil,"Grenades have 15% chance to activate a second time "}
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c["Grenades have 15% chance to activate a second time"]={{[1]={[1]={skillType=169,type="SkillType"},flags=1024,keywordFlags=0,name="DPS",type="MORE",value=15}},nil}
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