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@@ -754,7 +755,7 @@ function ItemClass:ParseRaw(raw, rarity, highQuality)
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foundExplicit=true
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end
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elseifmode=="GAME" then
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-
ifgameModeStage=="IMPLICIT" orgameModeStage=="EXPLICIT" or (gameModeStage=="FINDIMPLICIT" and(notdata.itemBases[line])andnot(self.name==line)andnotline:find("Two%-Toned") andnot (self.baseand(line==self.base.typeorself.base.subTypeandline==self.base.subType.."" ..self.base.type))) then
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ifgameModeStage=="IMPLICIT" orgameModeStage=="EXPLICIT" or (gameModeStage=="FINDIMPLICIT" andnotdata.itemBases[line] andnotself.name==lineandnotline:find("Two%-Toned") andnot (self.baseandline==self.base.class)) then
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modLine.modList= { }
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modLine.extra=line
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t_insert(modLines, modLine)
@@ -830,7 +831,7 @@ function ItemClass:ParseRaw(raw, rarity, highQuality)
@@ -898,7 +899,7 @@ function ItemClass:NormaliseQuality()
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ifself.baseandself.base.qualitythen
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ifnotself.qualitythen
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self.quality=0
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-
elseifnotself.uniqueIDandnotself.corruptedandnotself.mirroredandnot (self.base.type=="Charm") andself.quality<self.base.qualitythen-- charms cannot be modified by quality currency.
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+
elseifnotself.uniqueIDandnotself.corruptedandnotself.mirroredandnot (self.base.category=="Charm") andself.quality<self.base.qualitythen-- charms cannot be modified by quality currency.
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self.quality=self.base.quality
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end
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end
@@ -1210,16 +1211,16 @@ end
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-- Return the name of the slot this item is equipped in
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